[Vulkan v2] Physical device, [D3D12] Small cleanup

This commit is contained in:
Triang3l
2019-08-08 00:08:20 +03:00
parent 40471dff32
commit 2334e475de
21 changed files with 835 additions and 47 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2019 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/vk/vulkan_graphics_system.h"
#include "xenia/gpu/vk/vulkan_command_processor.h"
namespace xe {
namespace gpu {
namespace vk {
VulkanGraphicsSystem::VulkanGraphicsSystem() {}
VulkanGraphicsSystem::~VulkanGraphicsSystem() {}
std::wstring VulkanGraphicsSystem::name() const { return L"Vulkan Prototype"; }
X_STATUS VulkanGraphicsSystem::Setup(cpu::Processor* processor,
kernel::KernelState* kernel_state,
ui::Window* target_window) {
provider_ = xe::ui::vk::VulkanProvider::Create(target_window);
auto result = GraphicsSystem::Setup(processor, kernel_state, target_window);
if (result != X_STATUS_SUCCESS) {
return result;
}
if (target_window) {
display_context_ =
reinterpret_cast<xe::ui::vk::VulkanContext*>(target_window->context());
}
return X_STATUS_SUCCESS;
}
void VulkanGraphicsSystem::Shutdown() { GraphicsSystem::Shutdown(); }
std::unique_ptr<CommandProcessor>
VulkanGraphicsSystem::CreateCommandProcessor() {
return std::unique_ptr<CommandProcessor>(
new VulkanCommandProcessor(this, kernel_state_));
}
void VulkanGraphicsSystem::Swap(xe::ui::UIEvent* e) {}
} // namespace vk
} // namespace gpu
} // namespace xe