[Vulkan v2] Physical device, [D3D12] Small cleanup
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@@ -97,13 +97,7 @@ class D3D12Provider : public GraphicsProvider {
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private:
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explicit D3D12Provider(Window* main_window);
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enum InitializationResult : uint32_t {
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kSucceeded,
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kDeviceInitializationFailed,
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kLibraryLoadFailed,
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};
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InitializationResult Initialize();
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bool Initialize();
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HMODULE library_dxgi_ = nullptr;
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HMODULE library_d3d12_ = nullptr;
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