[Vulkan v2] Physical device, [D3D12] Small cleanup

This commit is contained in:
Triang3l
2019-08-08 00:08:20 +03:00
parent 40471dff32
commit 2334e475de
21 changed files with 835 additions and 47 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2019 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_VK_VULKAN_CONTEXT_H_
#define XENIA_UI_VK_VULKAN_CONTEXT_H_
#include <memory>
#include "xenia/ui/graphics_context.h"
#include "xenia/ui/vk/vulkan_provider.h"
#define FINE_GRAINED_DRAW_SCOPES 1
namespace xe {
namespace ui {
namespace vk {
class VulkanImmediateDrawer;
class VulkanContext : public GraphicsContext {
public:
~VulkanContext() override;
ImmediateDrawer* immediate_drawer() override;
bool is_current() override;
bool MakeCurrent() override;
void ClearCurrent() override;
bool WasLost() override { return context_lost_; }
void BeginSwap() override;
void EndSwap() override;
std::unique_ptr<RawImage> Capture() override;
private:
friend class VulkanProvider;
explicit VulkanContext(VulkanProvider* provider, Window* target_window);
private:
bool Initialize();
void Shutdown();
bool initialized_fully_ = false;
bool context_lost_ = false;
std::unique_ptr<VulkanImmediateDrawer> immediate_drawer_ = nullptr;
};
} // namespace vk
} // namespace ui
} // namespace xe
#endif // XENIA_UI_VK_VULKAN_CONTEXT_H_