[Vulkan v2] Physical device, [D3D12] Small cleanup

This commit is contained in:
Triang3l
2019-08-08 00:08:20 +03:00
parent 40471dff32
commit 2334e475de
21 changed files with 835 additions and 47 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2019 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_VK_VULKAN_IMMEDIATE_DRAWER_H_
#define XENIA_UI_VK_VULKAN_IMMEDIATE_DRAWER_H_
#include <memory>
#include "xenia/ui/immediate_drawer.h"
#include "xenia/ui/vk/vulkan_context.h"
namespace xe {
namespace ui {
namespace vk {
class VulkanImmediateDrawer : public ImmediateDrawer {
public:
VulkanImmediateDrawer(VulkanContext* graphics_context);
~VulkanImmediateDrawer() override;
bool Initialize();
void Shutdown();
std::unique_ptr<ImmediateTexture> CreateTexture(uint32_t width,
uint32_t height,
ImmediateTextureFilter filter,
bool repeat,
const uint8_t* data) override;
void UpdateTexture(ImmediateTexture* texture, const uint8_t* data) override;
void Begin(int render_target_width, int render_target_height) override;
void BeginDrawBatch(const ImmediateDrawBatch& batch) override;
void Draw(const ImmediateDraw& draw) override;
void EndDrawBatch() override;
void End() override;
private:
VulkanContext* context_ = nullptr;
};
} // namespace vk
} // namespace ui
} // namespace xe
#endif // XENIA_UI_VK_VULKAN_IMMEDIATE_DRAWER_H_