Kernel function work.

This commit is contained in:
Ben Vanik
2013-01-30 14:26:28 -08:00
parent 42009cda88
commit 23378443e8
20 changed files with 616 additions and 134 deletions

View File

@@ -9,13 +9,10 @@
#include "kernel/modules/xboxkrnl/xboxkrnl_module.h"
#include "kernel/modules/xboxkrnl/kernel_state.h"
#include "kernel/modules/xboxkrnl/xboxkrnl_hal.h"
#include "kernel/modules/xboxkrnl/xboxkrnl_memory.h"
#include "kernel/modules/xboxkrnl/xboxkrnl_rtl.h"
#include "kernel/modules/xboxkrnl/xboxkrnl_threading.h"
#include <xenia/kernel/xex2.h>
#include "kernel/modules/xboxkrnl/xboxkrnl_table.h"
#include "kernel/shim_utils.h"
#include "kernel/modules/xboxkrnl/xboxkrnl.h"
using namespace xe;
@@ -25,76 +22,87 @@ using namespace xe::kernel::xboxkrnl;
namespace {
// void ExGetXConfigSetting_shim(
// xe_ppc_state_t* ppc_state, KernelState* state) {
// // ?
// SHIM_SET_RETURN(0);
// }
void XexCheckExecutablePrivilege_shim(
xe_ppc_state_t* ppc_state, KernelState* state) {
// BOOL
// DWORD Privilege
uint32_t privilege = SHIM_GET_ARG_32(0);
XELOGD(
XT("XexCheckExecutablePrivilege(%.8X)"),
privilege);
// Privilege is bit position in xe_xex2_system_flags enum - so:
// Privilege=6 -> 0x00000040 -> XEX_SYSTEM_INSECURE_SOCKETS
uint32_t mask = 1 << privilege;
// TODO(benvanik): pull from xex header:
// XEKernelModuleRef module = XEKernelGetExecutableModule(XEGetKernel());
// const XEXHeader* xexhdr = XEKernelModuleGetXEXHeader(module);
// return xexhdr->systemFlags & mask;
if (mask == XEX_SYSTEM_PAL50_INCOMPATIBLE) {
// Only one we've seen.
} else {
XELOGW(XT("XexCheckExecutablePrivilege: %.8X is NOT IMPLEMENTED"),
privilege);
}
SHIM_SET_RETURN(0);
}
XboxkrnlModule::XboxkrnlModule(xe_pal_ref pal, xe_memory_ref memory,
shared_ptr<ExportResolver> resolver) :
KernelModule(pal, memory, resolver) {
resolver->RegisterTable(
"xboxkrnl.exe", xboxkrnl_export_table, XECOUNT(xboxkrnl_export_table));
void XexGetModuleHandle_shim(
xe_ppc_state_t* ppc_state, KernelState* state) {
// BOOL
// LPCSZ ModuleName
// LPHMODULE ModuleHandle
// Setup the kernel state instance.
// This is where all kernel objects are kept while running.
kernel_state = auto_ptr<KernelState>(new KernelState(pal, memory, resolver));
uint32_t module_name_ptr = SHIM_GET_ARG_32(0);
const char* module_name = (const char*)SHIM_MEM_ADDR(module_name_ptr);
uint32_t module_handle_ptr = SHIM_GET_ARG_32(1);
// Register all exported functions.
RegisterHalExports(resolver.get(), kernel_state.get());
RegisterMemoryExports(resolver.get(), kernel_state.get());
RegisterRtlExports(resolver.get(), kernel_state.get());
RegisterThreadingExports(resolver.get(), kernel_state.get());
XELOGD(
XT("XexGetModuleHandle(%s, %.8X)"),
module_name, module_handle_ptr);
// TODO(benvanik): alloc heap memory somewhere in user space
// TODO(benvanik): tools for reading/writing to heap memory
XEASSERTALWAYS();
uint8_t* mem = xe_memory_addr(memory, 0);
// TODO(benvanik): get module
// XEKernelModuleRef module = XEKernelGetModuleByName(XEGetKernel(), ModuleName);
// if (!module) {
SHIM_SET_RETURN(0);
// return;
// }
// KeDebugMonitorData (?*)
// I'm not sure what this is for, but games make sure it's not null and
// exit if it is.
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x00000059,
0x80102100);
XESETUINT32BE(mem + 0x80102100, 0x1);
// XboxHardwareInfo (XboxHardwareInfo_t, 16b)
// flags cpu# ? ? ? ? ? ?
// 0x00000000, 0x06, 0x00, 0x00, 0x00, 0x00000000, 0x0000, 0x0000
// Games seem to check if bit 26 (0x20) is set, which at least for xbox1
// was whether an HDD was present. Not sure what the other flags are.
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x00000156,
0x80100FED);
XESETUINT32BE(mem + 0x80100FED, 0x00000000); // flags
XESETUINT8BE(mem + 0x80100FEE, 0x06); // cpu count
// Remaining 11b are zeroes?
// XexExecutableModuleHandle (?**)
// Games try to dereference this to get a pointer to some module struct.
// So far it seems like it's just in loader code, and only used to look up
// the XexHeaderBase for use by RtlImageXexHeaderField.
// We fake it so that the address passed to that looks legit.
// 0x80100FFC <- pointer to structure
// 0x80101000 <- our module structure
// 0x80101058 <- pointer to xex header
// 0x80101100 <- xex header base
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x00000193,
0x80100FFC);
XESETUINT32BE(mem + 0x80100FFC, 0x80101000);
XESETUINT32BE(mem + 0x80101058, 0x80101100);
// ExLoadedCommandLine (char*)
// The name of the xex. Not sure this is ever really used on real devices.
// Perhaps it's how swap disc/etc data is sent?
// Always set to "default.xex" (with quotes) for now.
resolver->SetVariableMapping(
"xboxkrnl.exe", 0x000001AE,
0x80102000);
char command_line[] = "\"default.xex\"";
xe_copy_memory(mem + 0x80102000, 1024,
command_line, XECOUNT(command_line) + 1);
// SHIM_SET_MEM_32(module_handle_ptr, module->handle());
// SHIM_SET_RETURN(1);
}
XboxkrnlModule::~XboxkrnlModule() {
}
void xe::kernel::xboxkrnl::RegisterModuleExports(
ExportResolver* export_resolver, KernelState* state) {
#define SHIM_SET_MAPPING(ordinal, shim, impl) \
export_resolver->SetFunctionMapping("xboxkrnl.exe", ordinal, \
state, (xe_kernel_export_shim_fn)shim, (xe_kernel_export_impl_fn)impl)
//SHIM_SET_MAPPING(0x00000010, ExGetXConfigSetting_shim, NULL);
SHIM_SET_MAPPING(0x00000194, XexCheckExecutablePrivilege_shim, NULL);
SHIM_SET_MAPPING(0x00000195, XexGetModuleHandle_shim, NULL);
#undef SET_MAPPING
}