[Vulkan] Use epsilon equality for checking rectangle list form.
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@@ -28,10 +28,15 @@ layout(location = 16) out vec2 _out_point_coord_unused;
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layout(triangles) in;
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layout(triangle_strip, max_vertices = 6) out;
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bool equalsEpsilon(vec2 left, vec2 right, float epsilon) {
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return all(lessThanEqual(abs(left - right), vec2(epsilon)));
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}
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void main() {
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// Most games use a left-aligned form.
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if (gl_in[0].gl_Position.xy == vec2(gl_in[2].gl_Position.x, gl_in[1].gl_Position.y) ||
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gl_in[0].gl_Position.xy == vec2(gl_in[1].gl_Position.x, gl_in[2].gl_Position.y)) {
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if (equalsEpsilon(gl_in[0].gl_Position.xy, vec2(gl_in[2].gl_Position.x, gl_in[1].gl_Position.y), 0.001) ||
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equalsEpsilon(gl_in[0].gl_Position.xy, vec2(gl_in[1].gl_Position.x, gl_in[2].gl_Position.y), 0.001)) {
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// 0 ------ 1 0: -1,-1
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// | - | 1: 1,-1
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// | // | 2: -1, 1
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