[Base] Add chrono support
- WinSystemClock is a FILETIME clock without scaling, can convert to system_time - XSystemClock is a FILTETIME clock with scaling applied, can only convert to WinSystemClock
This commit is contained in:
176
src/xenia/base/chrono.h
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176
src/xenia/base/chrono.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_CHRONO_H_
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#define XENIA_BASE_CHRONO_H_
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#include <chrono>
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#include <cstdint>
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// https://github.com/HowardHinnant/date/commit/5ba1c1ad8514362dba596f228eb20eb13f63d948#r33275526
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#define HAS_UNCAUGHT_EXCEPTIONS 1
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#include "third_party/date/include/date/tz.h"
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#include "xenia/base/clock.h"
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namespace xe {
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using hundrednano = std::ratio<1, 10000000>;
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namespace chrono {
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using hundrednanoseconds = std::chrono::duration<int64_t, hundrednano>;
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// https://docs.microsoft.com/en-us/windows/win32/sysinfo/converting-a-time-t-value-to-a-file-time
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// Don't forget the 89 leap days.
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static constexpr std::chrono::seconds seconds_1601_to_1970 =
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(396 * 365 + 89) * std::chrono::seconds(60 * 60 * 24);
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// TODO(JoelLinn) define xstead_clock xsystem_clock etc.
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namespace internal {
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// Trick to reduce code duplication and keep all the chrono template magic
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// working
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enum class Domain {
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// boring host clock:
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Host,
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// adheres to guest scaling (differrent speed, changing clock drift etc):
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Guest
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};
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template <Domain domain_>
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struct NtSystemClock {
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using rep = int64_t;
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using period = hundrednano;
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using duration = hundrednanoseconds;
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using time_point = std::chrono::time_point<NtSystemClock<domain_>>;
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// This really depends on the context the clock is used in:
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// static constexpr bool is_steady = false;
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public:
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// The delta between std::chrono::system_clock (Jan 1 1970) and NT file
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// time (Jan 1 1601), in seconds. In the spec std::chrono::system_clock's
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// epoch is undefined, but C++20 cements it as Jan 1 1970.
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static constexpr std::chrono::seconds unix_epoch_delta() {
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using std::chrono::steady_clock;
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auto filetime_epoch = date::year{1601} / date::month{1} / date::day{1};
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auto system_clock_epoch = date::year{1970} / date::month{1} / date::day{1};
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auto fp = static_cast<date::sys_seconds>(
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static_cast<date::sys_days>(filetime_epoch));
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auto sp = static_cast<date::sys_seconds>(
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static_cast<date::sys_days>(system_clock_epoch));
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return fp.time_since_epoch() - sp.time_since_epoch();
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}
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public:
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static constexpr uint64_t to_file_time(time_point const& tp) noexcept {
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return static_cast<uint64_t>(tp.time_since_epoch().count());
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}
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static constexpr time_point from_file_time(uint64_t const& tp) noexcept {
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return time_point{duration{tp}};
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}
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// To convert XSystemClock to sys, do clock_cast<WinSystemTime>(tp) first
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// SFINAE hack https://stackoverflow.com/a/58813009
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template <Domain domain_fresh_ = domain_>
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static constexpr std::enable_if_t<domain_fresh_ == Domain::Host,
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std::chrono::system_clock::time_point>
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to_sys(const time_point& tp) {
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using sys_duration = std::chrono::system_clock::duration;
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using sys_time = std::chrono::system_clock::time_point;
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auto dp = tp;
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dp += unix_epoch_delta();
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auto cdp = std::chrono::time_point_cast<sys_duration>(dp);
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return sys_time{cdp.time_since_epoch()};
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}
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template <Domain domain_fresh_ = domain_>
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static constexpr std::enable_if_t<domain_fresh_ == Domain::Host, time_point>
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from_sys(const std::chrono::system_clock::time_point& tp) {
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auto ctp = std::chrono::time_point_cast<duration>(tp);
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auto dp = time_point{ctp.time_since_epoch()};
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dp -= unix_epoch_delta();
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return dp;
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}
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[[nodiscard]] static time_point now() noexcept {
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if constexpr (domain_ == Domain::Host) {
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// QueryHostSystemTime() returns windows epoch times even on POSIX
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return from_file_time(Clock::QueryHostSystemTime());
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} else if constexpr (domain_ == Domain::Guest) {
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return from_file_time(Clock::QueryGuestSystemTime());
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}
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}
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};
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} // namespace internal
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// Unscaled system clock which can be used for filetime <-> system_clock
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// conversion
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using WinSystemClock = internal::NtSystemClock<internal::Domain::Host>;
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// Guest system clock, scaled
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using XSystemClock = internal::NtSystemClock<internal::Domain::Guest>;
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} // namespace chrono
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} // namespace xe
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namespace date {
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template <>
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struct clock_time_conversion<::xe::chrono::WinSystemClock,
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::xe::chrono::XSystemClock> {
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using WClock_ = ::xe::chrono::WinSystemClock;
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using XClock_ = ::xe::chrono::XSystemClock;
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template <typename Duration>
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typename WClock_::time_point operator()(
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const std::chrono::time_point<XClock_, Duration>& t) const {
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// Consult chrono_steady_cast.h for explanation on this:
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std::atomic_thread_fence(std::memory_order_acq_rel);
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auto w_now = WClock_::now();
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auto x_now = XClock_::now();
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std::atomic_thread_fence(std::memory_order_acq_rel);
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auto delta = (t - x_now);
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if (!::cvars::clock_no_scaling) {
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delta = std::chrono::floor<WClock_::duration>(
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delta * xe::Clock::guest_time_scalar());
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}
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return w_now + delta;
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}
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};
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template <>
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struct clock_time_conversion<::xe::chrono::XSystemClock,
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::xe::chrono::WinSystemClock> {
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using WClock_ = ::xe::chrono::WinSystemClock;
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using XClock_ = ::xe::chrono::XSystemClock;
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template <typename Duration>
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typename XClock_::time_point operator()(
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const std::chrono::time_point<WClock_, Duration>& t) const {
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// Consult chrono_steady_cast.h for explanation on this:
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std::atomic_thread_fence(std::memory_order_acq_rel);
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auto w_now = WClock_::now();
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auto x_now = XClock_::now();
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std::atomic_thread_fence(std::memory_order_acq_rel);
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xe::chrono::hundrednanoseconds delta = (t - w_now);
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if (!::cvars::clock_no_scaling) {
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delta = std::chrono::floor<WClock_::duration>(
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delta / xe::Clock::guest_time_scalar());
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}
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return x_now + delta;
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}
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};
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} // namespace date
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#endif
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76
src/xenia/base/chrono_steady_cast.h
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76
src/xenia/base/chrono_steady_cast.h
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@@ -0,0 +1,76 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_CHRONO_STEADY_CAST_H_
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#define XENIA_BASE_CHRONO_STEADY_CAST_H_
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#include <atomic>
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#include "xenia/base/chrono.h"
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// This is in a separate header because casting to and from steady time points
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// usually doesn't make sense and is imprecise. However, NT uses the FileTime
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// epoch as a steady clock in waits. In such cases, include this header and use
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// clock_cast<>().
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namespace date {
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// This conveniently works only for Host time domain because Guest needs
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// additional scaling. Convert XSystemClock to WinSystemClock first if
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// necessary.
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template <>
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struct clock_time_conversion<::xe::chrono::WinSystemClock,
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std::chrono::steady_clock> {
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// using NtSystemClock_ = ::xe::chrono::internal::NtSystemClock<domain_>;
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using WinSystemClock_ = ::xe::chrono::WinSystemClock;
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using steady_clock_ = std::chrono::steady_clock;
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template <typename Duration>
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typename WinSystemClock_::time_point operator()(
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const std::chrono::time_point<steady_clock_, Duration>& t) const {
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// Since there is no known epoch for steady_clock and even if, since it can
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// progress differently than other common clocks (e.g. stopping when the
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// computer is suspended), we need to use now() which introduces
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// imprecision.
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// Memory fences to keep the clock fetches close together to
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// minimize drift. This pattern was benchmarked to give the lowest
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// conversion error: error = sty_tpoint -
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// clock_cast<sty>(clock_cast<nt>(sty_tpoint));
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std::atomic_thread_fence(std::memory_order_acq_rel);
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auto steady_now = steady_clock_::now();
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auto nt_now = WinSystemClock_::now();
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std::atomic_thread_fence(std::memory_order_acq_rel);
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auto delta = std::chrono::floor<WinSystemClock_::duration>(t - steady_now);
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return nt_now + delta;
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}
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};
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template <>
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struct clock_time_conversion<std::chrono::steady_clock,
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::xe::chrono::WinSystemClock> {
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using WinSystemClock_ = ::xe::chrono::WinSystemClock;
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using steady_clock_ = std::chrono::steady_clock;
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template <typename Duration>
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steady_clock_::time_point operator()(
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const std::chrono::time_point<WinSystemClock_, Duration>& t) const {
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std::atomic_thread_fence(std::memory_order_acq_rel);
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auto steady_now = steady_clock_::now();
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auto nt_now = WinSystemClock_::now();
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std::atomic_thread_fence(std::memory_order_acq_rel);
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auto delta = t - nt_now;
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return steady_now + delta;
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}
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};
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} // namespace date
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#endif
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2019 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -10,6 +10,7 @@
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#ifndef XENIA_BASE_CLOCK_H_
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#define XENIA_BASE_CLOCK_H_
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#include <chrono>
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#include <cstdint>
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#include "xenia/base/cvar.h"
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@@ -24,6 +25,8 @@ DECLARE_bool(clock_source_raw);
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namespace xe {
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// chrono APIs in xenia/base/chrono.h are preferred
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class Clock {
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public:
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// Host ticks-per-second. Generally QueryHostTickFrequency should be used.
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