Fixing 1px offset in tiles.
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@@ -46,6 +46,7 @@ std::string GL4Shader::GetHeader() {
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"#extension GL_ARB_shader_draw_parameters : require\n"
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"#extension GL_ARB_shader_storage_buffer_object : require\n"
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"#extension GL_ARB_shading_language_420pack : require\n"
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"#extension GL_ARB_fragment_coord_conventions : require\n"
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"#define FLT_MAX 3.402823466e+38\n"
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"precision highp float;\n"
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"precision highp int;\n"
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@@ -247,7 +248,7 @@ bool GL4Shader::PreparePixelShader(
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std::string source =
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GetHeader() +
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"layout(origin_upper_left) in vec4 gl_FragCoord;\n"
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"layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;\n"
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"layout(location = 0) flat in uint draw_id;\n"
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"layout(location = 1) in VertexData vtx;\n"
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"layout(location = 0) out vec4 oC[4];\n"
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