[Memory/D3D12] Unwatch up to 256 KB ranges

This commit is contained in:
Triang3l
2019-07-31 00:18:12 +03:00
parent b5fb84473d
commit 24383b9137
7 changed files with 135 additions and 55 deletions

View File

@@ -699,8 +699,8 @@ void* PrimitiveConverter::AllocateIndices(
return mapping + simd_offset;
}
void PrimitiveConverter::MemoryWriteCallback(uint32_t physical_address_start,
uint32_t length) {
std::pair<uint32_t, uint32_t> PrimitiveConverter::MemoryWriteCallback(
uint32_t physical_address_start, uint32_t length) {
// 1 bit = (512 / 64) MB = 8 MB. Invalidate a region of this size.
uint32_t bit_index_first = physical_address_start >> 23;
uint32_t bit_index_last = (physical_address_start + length - 1) >> 23;
@@ -709,11 +709,12 @@ void PrimitiveConverter::MemoryWriteCallback(uint32_t physical_address_start,
bits &= (1ull << (bit_index_last + 1)) - 1;
}
memory_regions_invalidated_ |= bits;
return std::make_pair<uint32_t, uint32_t>(0, UINT32_MAX);
}
void PrimitiveConverter::MemoryWriteCallbackThunk(
std::pair<uint32_t, uint32_t> PrimitiveConverter::MemoryWriteCallbackThunk(
void* context_ptr, uint32_t physical_address_start, uint32_t length) {
reinterpret_cast<PrimitiveConverter*>(context_ptr)
return reinterpret_cast<PrimitiveConverter*>(context_ptr)
->MemoryWriteCallback(physical_address_start, length);
}

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@@ -89,10 +89,10 @@ class PrimitiveConverter {
D3D12_GPU_VIRTUAL_ADDRESS& gpu_address_out);
// Callback for invalidating buffers mid-frame.
void MemoryWriteCallback(uint32_t physical_address_start, uint32_t length);
static void MemoryWriteCallbackThunk(void* context_ptr,
uint32_t physical_address_start,
uint32_t length);
std::pair<uint32_t, uint32_t> MemoryWriteCallback(
uint32_t physical_address_start, uint32_t length);
static std::pair<uint32_t, uint32_t> MemoryWriteCallbackThunk(
void* context_ptr, uint32_t physical_address_start, uint32_t length);
D3D12CommandProcessor* command_processor_;
RegisterFile* register_file_;

View File

@@ -50,7 +50,8 @@ SharedMemory::SharedMemory(D3D12CommandProcessor* command_processor,
uint32_t page_bitmap_length = page_count_ >> 6;
assert_true(page_bitmap_length != 0);
valid_pages_.resize(page_bitmap_length);
// Two interleaved bit arrays.
valid_and_gpu_written_pages_.resize(page_bitmap_length << 1);
}
SharedMemory::~SharedMemory() { Shutdown(); }
@@ -124,7 +125,8 @@ bool SharedMemory::Initialize() {
uint32_t(BufferDescriptorIndex::kRawUAV)),
buffer_, kBufferSize);
std::memset(valid_pages_.data(), 0, valid_pages_.size() * sizeof(uint64_t));
std::memset(valid_and_gpu_written_pages_.data(), 0,
valid_and_gpu_written_pages_.size() * sizeof(uint64_t));
upload_buffer_pool_ =
std::make_unique<ui::d3d12::UploadBufferPool>(context, 4 * 1024 * 1024);
@@ -381,7 +383,7 @@ bool SharedMemory::RequestRange(uint32_t start, uint32_t length) {
}
uint32_t upload_buffer_pages = upload_buffer_size >> page_size_log2_;
// No mutex holding here!
MakeRangeValid(upload_range_start, upload_buffer_pages);
MakeRangeValid(upload_range_start, upload_buffer_pages, false);
std::memcpy(
upload_buffer_mapping,
memory_->TranslatePhysical(upload_range_start << page_size_log2_),
@@ -447,7 +449,7 @@ void SharedMemory::RangeWrittenByGPU(uint32_t start, uint32_t length) {
// Mark the range as valid (so pages are not reuploaded until modified by the
// CPU) and watch it so the CPU can reuse it and this will be caught.
// No mutex holding here!
MakeRangeValid(page_first, page_last - page_first + 1);
MakeRangeValid(page_first, page_last - page_first + 1, true);
}
bool SharedMemory::AreTiledResourcesUsed() const {
@@ -462,7 +464,8 @@ bool SharedMemory::AreTiledResourcesUsed() const {
}
void SharedMemory::MakeRangeValid(uint32_t valid_page_first,
uint32_t valid_page_count) {
uint32_t valid_page_count,
bool written_by_gpu) {
if (valid_page_first >= page_count_ || valid_page_count == 0) {
return;
}
@@ -482,7 +485,12 @@ void SharedMemory::MakeRangeValid(uint32_t valid_page_first,
if (i == valid_block_last && (valid_page_last & 63) != 63) {
valid_bits &= (1ull << ((valid_page_last & 63) + 1)) - 1;
}
valid_pages_[i] |= valid_bits;
valid_and_gpu_written_pages_[i << 1] |= valid_bits;
if (written_by_gpu) {
valid_and_gpu_written_pages_[(i << 1) + 1] |= valid_bits;
} else {
valid_and_gpu_written_pages_[(i << 1) + 1] &= ~valid_bits;
}
}
}
@@ -527,7 +535,7 @@ void SharedMemory::GetRangesToUpload(uint32_t request_page_first,
uint32_t range_start = UINT32_MAX;
for (uint32_t i = request_block_first; i <= request_block_last; ++i) {
uint64_t block_valid = valid_pages_[i];
uint64_t block_valid = valid_and_gpu_written_pages_[i << 1];
// Consider pages in the block outside the requested range valid.
if (i == request_block_first) {
block_valid |= (1ull << (request_page_first & 63)) - 1;
@@ -569,25 +577,44 @@ void SharedMemory::GetRangesToUpload(uint32_t request_page_first,
}
}
void SharedMemory::MemoryWriteCallbackThunk(void* context_ptr,
uint32_t physical_address_start,
uint32_t length) {
reinterpret_cast<SharedMemory*>(context_ptr)
std::pair<uint32_t, uint32_t> SharedMemory::MemoryWriteCallbackThunk(
void* context_ptr, uint32_t physical_address_start, uint32_t length) {
return reinterpret_cast<SharedMemory*>(context_ptr)
->MemoryWriteCallback(physical_address_start, length);
}
void SharedMemory::MemoryWriteCallback(uint32_t physical_address_start,
uint32_t length) {
if (length == 0) {
return;
}
std::pair<uint32_t, uint32_t> SharedMemory::MemoryWriteCallback(
uint32_t physical_address_start, uint32_t length) {
uint32_t page_first = physical_address_start >> page_size_log2_;
uint32_t page_last = (physical_address_start + length - 1) >> page_size_log2_;
assert_true(page_first < page_count_ && page_last < page_count_);
uint32_t block_first = page_first >> 6;
uint32_t block_last = page_last >> 6;
auto global_lock = global_critical_region_.Acquire();
// Check if a somewhat wider range (up to 256 KB with 4 KB pages) can be
// invalidated - if no GPU-written data nearby that was not intended to be
// invalidated since it's not in sync with CPU memory and can't be reuploaded.
// It's a lot cheaper to upload some excess data than to catch access
// violations - with 4 KB callbacks, the original Doom runs at 4 FPS on
// Intel Core i7-3770, with 64 KB the CPU game code takes 3 ms to run per
// frame, but with 256 KB it's 0.7 ms.
if (page_first & 63) {
uint64_t gpu_written_start =
valid_and_gpu_written_pages_[(block_first << 1) + 1];
gpu_written_start &= (1ull << (page_first & 63)) - 1;
page_first =
(page_first & ~uint32_t(63)) + (64 - xe::lzcnt(gpu_written_start));
}
if ((page_last & 63) != 63) {
uint64_t gpu_written_end =
valid_and_gpu_written_pages_[(block_last << 1) + 1];
gpu_written_end &= ~((1ull << ((page_last & 63) + 1)) - 1);
page_last = (page_last & ~uint32_t(63)) +
(std::max(xe::tzcnt(gpu_written_end), uint8_t(1)) - 1);
}
for (uint32_t i = block_first; i <= block_last; ++i) {
uint64_t invalidate_bits = UINT64_MAX;
if (i == block_first) {
@@ -596,10 +623,15 @@ void SharedMemory::MemoryWriteCallback(uint32_t physical_address_start,
if (i == block_last && (page_last & 63) != 63) {
invalidate_bits &= (1ull << ((page_last & 63) + 1)) - 1;
}
valid_pages_[i] &= ~invalidate_bits;
valid_and_gpu_written_pages_[i << 1] &= ~invalidate_bits;
valid_and_gpu_written_pages_[(i << 1) + 1] &= ~invalidate_bits;
}
FireWatches(page_first, page_last, false);
return std::make_pair<uint32_t, uint32_t>(page_first << page_size_log2_,
(page_last - page_first + 1)
<< page_size_log2_);
}
void SharedMemory::TransitionBuffer(D3D12_RESOURCE_STATES new_state) {

View File

@@ -128,7 +128,8 @@ class SharedMemory {
bool AreTiledResourcesUsed() const;
// Mark the memory range as updated and protect it.
void MakeRangeValid(uint32_t valid_page_first, uint32_t valid_page_count);
void MakeRangeValid(uint32_t valid_page_first, uint32_t valid_page_count,
bool written_by_gpu);
D3D12CommandProcessor* command_processor_;
@@ -182,14 +183,17 @@ class SharedMemory {
// Things below should be protected by global_critical_region.
// ***************************************************************************
// Bit vector containing whether physical memory system pages are up to date.
std::vector<uint64_t> valid_pages_;
// Bit vector containing:
// - Even block indices - whether physical memory system pages are up to date.
// - Odd block indices - whether phyical memory system pages contain data
// written by the GPU not synchronized with the CPU (subset of valid pages).
std::vector<uint64_t> valid_and_gpu_written_pages_;
// Memory access callback.
static void MemoryWriteCallbackThunk(void* context_ptr,
uint32_t physical_address_start,
uint32_t length);
void MemoryWriteCallback(uint32_t physical_address_start, uint32_t length);
static std::pair<uint32_t, uint32_t> MemoryWriteCallbackThunk(
void* context_ptr, uint32_t physical_address_start, uint32_t length);
std::pair<uint32_t, uint32_t> MemoryWriteCallback(
uint32_t physical_address_start, uint32_t length);
struct GlobalWatch {
GlobalWatchCallback callback;