Last bit of string cleanup. string.h finally gone.
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@@ -99,10 +99,8 @@ ID3D10Blob* D3D11GeometryShader::Compile(const char* shader_source) {
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}
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uint64_t hash = hash64(shader_source, strlen(shader_source)); // ?
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char file_name[poly::max_path];
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xesnprintfa(file_name, poly::countof(file_name),
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"%s/gen_%.16llX.gs",
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base_path,
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hash);
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snprintf(file_name, poly::countof(file_name), "%s/gen_%.16llX.gs", base_path,
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hash);
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if (FLAGS_dump_shaders.size()) {
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FILE* f = fopen(file_name, "w");
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@@ -50,11 +50,8 @@ ID3D10Blob* D3D11ShaderCompile(XE_GPU_SHADER_TYPE type,
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}
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size_t hash = hash64(disasm_source, strlen(disasm_source)); // ?
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char file_name[poly::max_path];
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xesnprintfa(file_name, poly::countof(file_name),
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"%s/gen_%.16llX.%s",
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base_path,
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hash,
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type == XE_GPU_SHADER_TYPE_VERTEX ? "vs" : "ps");
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snprintf(file_name, poly::countof(file_name), "%s/gen_%.16llX.%s", base_path,
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hash, type == XE_GPU_SHADER_TYPE_VERTEX ? "vs" : "ps");
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if (FLAGS_dump_shaders.size()) {
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FILE* f = fopen(file_name, "w");
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@@ -48,8 +48,7 @@ private:
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void append(const char* format, ...) {
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va_list args;
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va_start(args, format);
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int len = xevsnprintfa(buffer_ + offset_, capacity_ - offset_,
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format, args);
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int len = vsnprintf(buffer_ + offset_, capacity_ - offset_, format, args);
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va_end(args);
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offset_ += len;
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buffer_[offset_] = 0;
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@@ -58,8 +58,7 @@ struct Output {
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void append(const char* format, ...) {
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va_list args;
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va_start(args, format);
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int len = xevsnprintfa(
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buffer + offset, capacity - offset, format, args);
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int len = vsnprintf(buffer + offset, capacity - offset, format, args);
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va_end(args);
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offset += len;
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buffer[offset] = 0;
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