Return address handling. Not happy with the design, but it (sorta) works.
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@@ -29,7 +29,8 @@ public:
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void Setup(TranslationContext& ctx);
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protected:
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virtual int CallImpl(runtime::ThreadState* thread_state);
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virtual int CallImpl(runtime::ThreadState* thread_state,
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uint64_t return_address);
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private:
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