RenderCache: Hardcode surface height to 2560

Fix a couple of other things
This commit is contained in:
Dr. Chat
2016-06-03 20:01:49 -05:00
parent 2a924d2b05
commit 254acf2a67
2 changed files with 58 additions and 54 deletions

View File

@@ -278,9 +278,6 @@ class RenderCache {
// The command buffer will be transitioned out of the render pass phase.
void EndRenderPass();
// Updates current render state. Call this every draw with an open render pass
void UpdateState();
// Clears all cached content.
void ClearCache();
@@ -363,7 +360,6 @@ class RenderCache {
uint32_t rb_color2_info;
uint32_t rb_color3_info;
uint32_t rb_depth_info;
uint32_t rb_depthcontrol;
uint32_t pa_sc_window_scissor_tl;
uint32_t pa_sc_window_scissor_br;