RenderCache: Hardcode surface height to 2560
Fix a couple of other things
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@@ -278,9 +278,6 @@ class RenderCache {
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// The command buffer will be transitioned out of the render pass phase.
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void EndRenderPass();
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// Updates current render state. Call this every draw with an open render pass
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void UpdateState();
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// Clears all cached content.
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void ClearCache();
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@@ -363,7 +360,6 @@ class RenderCache {
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uint32_t rb_color2_info;
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uint32_t rb_color3_info;
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uint32_t rb_depth_info;
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uint32_t rb_depthcontrol;
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uint32_t pa_sc_window_scissor_tl;
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uint32_t pa_sc_window_scissor_br;
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