[GPU] Fix tiled texture memory extent calculation
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@@ -299,6 +299,9 @@ union ResolveAddressPackedInfo {
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// taking 8x8 granularity into account) if the offset of the 160x32 region
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// itself, and the offset of the texture tile, are pre-added to the bases.
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// TODO(Triang3l): Tiled address repeats every up to 128x128 blocks (for 2D
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// 1bpb textures) - change the range to 640x128.
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// In the EDRAM source, the whole offset is relative to the base.
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// In the texture, & 31 of the offset is relative to the base (the base is
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// adjusted to 32x32 tiles).
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