[GPU] Apply BaseMap MipFilter via samplers as it may be overridden
Make it have no effect on the texture resource as a resource may be used with samplers with different overrides. Also make sure magnification vs. minification is not undefined with it on Direct3D 12.
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@@ -971,9 +971,9 @@ D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
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parameters.border_color = fetch.border_color;
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uint32_t mip_min_level;
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texture_util::GetSubresourcesFromFetchConstant(
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fetch, nullptr, nullptr, nullptr, nullptr, nullptr, &mip_min_level,
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nullptr, binding.mip_filter);
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texture_util::GetSubresourcesFromFetchConstant(fetch, nullptr, nullptr,
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nullptr, nullptr, nullptr,
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&mip_min_level, nullptr);
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parameters.mip_min_level = mip_min_level;
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xenos::AnisoFilter aniso_filter =
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@@ -982,6 +982,10 @@ D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
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: binding.aniso_filter;
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aniso_filter = std::min(aniso_filter, xenos::AnisoFilter::kMax_16_1);
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parameters.aniso_filter = aniso_filter;
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xenos::TextureFilter mip_filter =
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binding.mip_filter == xenos::TextureFilter::kUseFetchConst
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? fetch.mip_filter
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: binding.mip_filter;
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if (aniso_filter != xenos::AnisoFilter::kDisabled) {
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parameters.mag_linear = 1;
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parameters.min_linear = 1;
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@@ -997,12 +1001,9 @@ D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
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? fetch.min_filter
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: binding.min_filter;
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parameters.min_linear = min_filter == xenos::TextureFilter::kLinear;
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xenos::TextureFilter mip_filter =
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binding.mip_filter == xenos::TextureFilter::kUseFetchConst
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? fetch.mip_filter
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: binding.mip_filter;
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parameters.mip_linear = mip_filter == xenos::TextureFilter::kLinear;
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}
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parameters.mip_base_map = mip_filter == xenos::TextureFilter::kBaseMap;
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return parameters;
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}
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@@ -1046,7 +1047,7 @@ void D3D12TextureCache::WriteSampler(SamplerParameters parameters,
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desc.AddressU = kAddressModeMap[uint32_t(parameters.clamp_x)];
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desc.AddressV = kAddressModeMap[uint32_t(parameters.clamp_y)];
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desc.AddressW = kAddressModeMap[uint32_t(parameters.clamp_z)];
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// LOD is calculated in shaders.
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// LOD biasing is performed in shaders.
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desc.MipLODBias = 0.0f;
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desc.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
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// TODO(Triang3l): Border colors k_ACBYCR_BLACK and k_ACBCRY_BLACK.
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@@ -1062,8 +1063,26 @@ void D3D12TextureCache::WriteSampler(SamplerParameters parameters,
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desc.BorderColor[3] = 0.0f;
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}
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desc.MinLOD = float(parameters.mip_min_level);
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// Maximum mip level is in the texture resource itself.
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desc.MaxLOD = FLT_MAX;
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if (parameters.mip_base_map) {
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// "It is undefined whether LOD clamping based on MinLOD and MaxLOD Sampler
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// states should happen before or after deciding if magnification is
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// occuring" - Direct3D 11.3 Functional Specification.
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// Using the GL_NEAREST / GL_LINEAR minification filter emulation logic
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// described in the Vulkan VkSamplerCreateInfo specification, preserving
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// magnification vs. minification - point mip sampling (usable only without
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// anisotropic filtering on Direct3D 12) and MaxLOD 0.25. With anisotropic
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// filtering, magnification vs. minification doesn't matter as the filter is
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// always linear for both on Direct3D 12 - but linear filtering specifically
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// is what must not be done for kBaseMap, so setting MaxLOD to MinLOD.
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desc.MaxLOD = desc.MinLOD;
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if (parameters.aniso_filter == xenos::AnisoFilter::kDisabled) {
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assert_false(parameters.mip_linear);
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desc.MaxLOD += 0.25f;
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}
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} else {
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// Maximum mip level is in the texture resource itself.
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desc.MaxLOD = FLT_MAX;
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}
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ID3D12Device* device = command_processor_.GetD3D12Provider().GetDevice();
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device->CreateSampler(&desc, handle);
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}
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