[Vulkan] Primitive processor
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@@ -24,6 +24,7 @@
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#include "xenia/gpu/vulkan/deferred_command_buffer.h"
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#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
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#include "xenia/gpu/vulkan/vulkan_pipeline_cache.h"
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#include "xenia/gpu/vulkan/vulkan_primitive_processor.h"
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#include "xenia/gpu/vulkan/vulkan_render_target_cache.h"
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#include "xenia/gpu/vulkan/vulkan_shader.h"
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#include "xenia/gpu/vulkan/vulkan_shared_memory.h"
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@@ -74,6 +75,9 @@ class VulkanCommandProcessor : public CommandProcessor {
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const VkSparseMemoryBind* binds,
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VkPipelineStageFlags wait_stage_mask);
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uint64_t GetCurrentFrame() const { return frame_current_; }
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uint64_t GetCompletedFrame() const { return frame_completed_; }
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// Must be called before doing anything outside the render pass scope,
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// including adding pipeline barriers that are not a part of the render pass
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// scope. Submission must be open.
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@@ -247,6 +251,8 @@ class VulkanCommandProcessor : public CommandProcessor {
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std::unique_ptr<VulkanSharedMemory> shared_memory_;
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std::unique_ptr<VulkanPrimitiveProcessor> primitive_processor_;
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std::unique_ptr<VulkanPipelineCache> pipeline_cache_;
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std::unique_ptr<VulkanRenderTargetCache> render_target_cache_;
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