Basic control flow skeleton and jumps implemented.
A-train's trees draw right now! Helps a bit with #473 but still need to implement loops.
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@@ -195,6 +195,8 @@ struct ParsedExecInstruction {
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// Required condition value of the comparision (true or false).
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bool condition = false;
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// Whether this exec ends the shader.
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bool is_end = false;
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// Whether to reset the current predicate.
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bool clean = true;
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// ?
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