[D3D12/DXBC] Fix a couple of tessellation-related comments
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@@ -1353,7 +1353,7 @@ ID3D12PipelineState* PipelineCache::CreateD3D12PipelineState(
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break;
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}
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// Primitive topology, vertex, hull/domain and geometry shaders.
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// Primitive topology, vertex, hull, domain and geometry shaders.
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if (!runtime_description.vertex_shader->is_translated()) {
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XELOGE("Vertex shader %.16" PRIX64 " not translated",
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runtime_description.vertex_shader->ucode_data_hash());
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