[D3D12/DXBC] Fix a couple of tessellation-related comments

This commit is contained in:
Triang3l
2020-04-06 00:19:29 +03:00
parent c4f47039eb
commit 283c3ab59b
2 changed files with 4 additions and 4 deletions

View File

@@ -1353,7 +1353,7 @@ ID3D12PipelineState* PipelineCache::CreateD3D12PipelineState(
break;
}
// Primitive topology, vertex, hull/domain and geometry shaders.
// Primitive topology, vertex, hull, domain and geometry shaders.
if (!runtime_description.vertex_shader->is_translated()) {
XELOGE("Vertex shader %.16" PRIX64 " not translated",
runtime_description.vertex_shader->ucode_data_hash());