[D3D12/DXBC] Fix a couple of tessellation-related comments

This commit is contained in:
Triang3l
2020-04-06 00:19:29 +03:00
parent c4f47039eb
commit 283c3ab59b
2 changed files with 4 additions and 4 deletions

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@@ -526,9 +526,9 @@ void DxbcShaderTranslator::StartVertexOrDomainShader() {
PopSystemTemp();
}
if (register_count() >= 2) {
// Write the swizzle of the barycentric coordinates to r1.x. It
// appears that the tessellator offloads the reordering of coordinates
// for edges to game shaders.
// Write the swizzle of the UV coordinates to r1.x. It appears that
// the tessellator offloads the reordering of coordinates for edges to
// game shaders.
//
// In Viva Pinata, if we assume that r0.y is V and r0.z is U, the
// factors each control point value is multiplied by are the