[GPU] Document memexport/resolve formats with more details
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@@ -876,8 +876,9 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
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}
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info_out.address.copy_sample_select = sample_select;
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// Get the format to pass to the shader in a unified way - for depth (for
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// which Direct3D 9 specifies the k_8_8_8_8 destination format), make sure the
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// shader won't try to do conversion - pass proper k_24_8 or k_24_8_FLOAT.
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// which Direct3D 9 specifies the k_8_8_8_8 uint destination format), make
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// sure the shader won't try to do conversion - pass proper k_24_8 or
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// k_24_8_FLOAT.
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auto rb_copy_dest_info = regs.Get<reg::RB_COPY_DEST_INFO>();
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xenos::TextureFormat dest_format;
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auto rb_depth_info = regs.Get<reg::RB_DEPTH_INFO>();
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