Initial refactoring of gpu/.
Runs too fast - now there are ringbuffer wrapping issues.
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@@ -15,3 +15,140 @@ using namespace xe;
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using namespace xe::gpu;
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using namespace xe::gpu::xenos;
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ResourceCache::ResourceCache(Memory* memory)
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: memory_(memory) {
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}
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ResourceCache::~ResourceCache() {
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for (auto it = resources_.begin(); it != resources_.end(); ++it) {
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Resource* resource = *it;
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delete resource;
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}
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resources_.clear();
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}
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VertexShaderResource* ResourceCache::FetchVertexShader(
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const MemoryRange& memory_range,
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const VertexShaderResource::Info& info) {
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return FetchHashedResource<VertexShaderResource>(
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memory_range, info, &ResourceCache::CreateVertexShader);
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}
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PixelShaderResource* ResourceCache::FetchPixelShader(
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const MemoryRange& memory_range,
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const PixelShaderResource::Info& info) {
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return FetchHashedResource<PixelShaderResource>(
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memory_range, info, &ResourceCache::CreatePixelShader);
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}
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TextureResource* ResourceCache::FetchTexture(
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const MemoryRange& memory_range,
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const TextureResource::Info& info) {
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auto resource = FetchPagedResource<TextureResource>(
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memory_range, info, &ResourceCache::CreateTexture);
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if (!resource) {
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return nullptr;
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}
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if (resource->Prepare()) {
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XELOGE("Unable to prepare texture");
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return nullptr;
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}
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return resource;
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}
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SamplerStateResource* ResourceCache::FetchSamplerState(
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const SamplerStateResource::Info& info) {
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auto key = info.hash();
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auto it = static_resources_.find(key);
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if (it != static_resources_.end()) {
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return static_cast<SamplerStateResource*>(it->second);
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}
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auto resource = CreateSamplerState(info);
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if (resource->Prepare()) {
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XELOGE("Unable to prepare sampler state");
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return nullptr;
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}
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static_resources_.insert({ key, resource });
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resources_.push_back(resource);
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return resource;
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}
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IndexBufferResource* ResourceCache::FetchIndexBuffer(
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const MemoryRange& memory_range,
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const IndexBufferResource::Info& info) {
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auto resource = FetchPagedResource<IndexBufferResource>(
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memory_range, info, &ResourceCache::CreateIndexBuffer);
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if (!resource) {
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return nullptr;
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}
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if (resource->Prepare()) {
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XELOGE("Unable to prepare index buffer");
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return nullptr;
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}
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return resource;
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}
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VertexBufferResource* ResourceCache::FetchVertexBuffer(
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const MemoryRange& memory_range,
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const VertexBufferResource::Info& info) {
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auto resource = FetchPagedResource<VertexBufferResource>(
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memory_range, info, &ResourceCache::CreateVertexBuffer);
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if (!resource) {
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return nullptr;
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}
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if (resource->Prepare()) {
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XELOGE("Unable to prepare vertex buffer");
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return nullptr;
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}
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return resource;
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}
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uint64_t ResourceCache::HashRange(const MemoryRange& memory_range) {
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// We could do something smarter here to potentially early exit.
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return xe_hash64(memory_range.host_base, memory_range.length);
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}
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void ResourceCache::SyncRange(uint32_t address, int length) {
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// Scan the page table in sync with our resource list. This means
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// we have O(n) complexity for updates, though we could definitely
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// make this faster/cleaner.
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// TODO(benvanik): actually do this right.
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// For now we assume the page table in the range of our resources
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// will not be changing, which allows us to do a foreach(res) and reload
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// and then clear the table.
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// total bytes = (512 * 1024 * 1024) / (16 * 1024) = 32768
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// each byte = 1 page
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// Walk as qwords so we can clear things up faster.
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uint64_t* page_table = reinterpret_cast<uint64_t*>(
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memory_->Translate(memory_->page_table()));
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int page_size = 16 * 1024; // 16KB pages
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uint32_t lo_address = address % 0x20000000;
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uint32_t hi_address = lo_address + length;
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hi_address = (hi_address / page_size) * page_size + page_size;
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int start_page = lo_address / page_size;
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int end_page = hi_address / page_size;
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auto it = paged_resources_.upper_bound(lo_address);
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auto end_it = paged_resources_.lower_bound(hi_address);
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while (it != end_it) {
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const auto& memory_range = it->second->memory_range();
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int lo_page = (memory_range.guest_base % 0x20000000) / page_size;
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int hi_page = lo_page + (memory_range.length / page_size);
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for (int i = lo_page / 8; i <= hi_page / 8; ++i) {
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uint64_t page_flags = page_table[i];
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if (page_flags) {
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// Dirty!
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it->second->MarkDirty(i * 8 * page_size, (i * 8 + 7) * page_size);
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}
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}
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++it;
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}
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// Reset page table.
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for (auto i = start_page / 8; i <= end_page / 8; ++i) {
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page_table[i] = 0;
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}
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}
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