Cleaning up some line ending issues.

This commit is contained in:
Ben Vanik
2015-02-06 09:03:47 -08:00
parent 22c72544ad
commit 29719b8f4d
13 changed files with 276 additions and 276 deletions

View File

@@ -1,22 +1,22 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_PRIVATE_H_
#define XENIA_GPU_PRIVATE_H_
#include <gflags/gflags.h>
DECLARE_string(gpu);
DECLARE_bool(trace_ring_buffer);
DECLARE_string(dump_shaders);
DECLARE_bool(vsync);
#endif // XENIA_GPU_PRIVATE_H_
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_PRIVATE_H_
#define XENIA_GPU_PRIVATE_H_
#include <gflags/gflags.h>
DECLARE_string(gpu);
DECLARE_bool(trace_ring_buffer);
DECLARE_string(dump_shaders);
DECLARE_bool(vsync);
#endif // XENIA_GPU_PRIVATE_H_

View File

@@ -1,63 +1,63 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/graphics_system.h"
#include "poly/poly.h"
#include "xenia/emulator.h"
#include "xenia/cpu/processor.h"
#include "xenia/gpu/gpu-private.h"
namespace xe {
namespace gpu {
GraphicsSystem::GraphicsSystem(Emulator* emulator)
: emulator_(emulator),
memory_(emulator->memory()),
interrupt_callback_(0),
interrupt_callback_data_(0) {}
GraphicsSystem::~GraphicsSystem() {}
X_STATUS GraphicsSystem::Setup() {
processor_ = emulator_->processor();
return X_STATUS_SUCCESS;
}
void GraphicsSystem::Shutdown() {}
void GraphicsSystem::SetInterruptCallback(uint32_t callback,
uint32_t user_data) {
interrupt_callback_ = callback;
interrupt_callback_data_ = user_data;
XELOGGPU("SetInterruptCallback(%.4X, %.4X)", callback, user_data);
}
void GraphicsSystem::DispatchInterruptCallback(uint32_t source, uint32_t cpu) {
if (!interrupt_callback_) {
return;
}
// Pick a CPU, if needed. We're going to guess 2. Because.
if (cpu == 0xFFFFFFFF) {
cpu = 2;
}
XELOGGPU("Dispatching GPU interrupt at %.8X w/ mode %d on cpu %d",
interrupt_callback_, source, cpu);
// NOTE: we may be executing in some random thread.
uint64_t args[] = {source, interrupt_callback_data_};
processor_->ExecuteInterrupt(cpu, interrupt_callback_, args,
poly::countof(args));
}
} // namespace gpu
} // namespace xe
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/graphics_system.h"
#include "poly/poly.h"
#include "xenia/emulator.h"
#include "xenia/cpu/processor.h"
#include "xenia/gpu/gpu-private.h"
namespace xe {
namespace gpu {
GraphicsSystem::GraphicsSystem(Emulator* emulator)
: emulator_(emulator),
memory_(emulator->memory()),
interrupt_callback_(0),
interrupt_callback_data_(0) {}
GraphicsSystem::~GraphicsSystem() {}
X_STATUS GraphicsSystem::Setup() {
processor_ = emulator_->processor();
return X_STATUS_SUCCESS;
}
void GraphicsSystem::Shutdown() {}
void GraphicsSystem::SetInterruptCallback(uint32_t callback,
uint32_t user_data) {
interrupt_callback_ = callback;
interrupt_callback_data_ = user_data;
XELOGGPU("SetInterruptCallback(%.4X, %.4X)", callback, user_data);
}
void GraphicsSystem::DispatchInterruptCallback(uint32_t source, uint32_t cpu) {
if (!interrupt_callback_) {
return;
}
// Pick a CPU, if needed. We're going to guess 2. Because.
if (cpu == 0xFFFFFFFF) {
cpu = 2;
}
XELOGGPU("Dispatching GPU interrupt at %.8X w/ mode %d on cpu %d",
interrupt_callback_, source, cpu);
// NOTE: we may be executing in some random thread.
uint64_t args[] = {source, interrupt_callback_data_};
processor_->ExecuteInterrupt(cpu, interrupt_callback_, args,
poly::countof(args));
}
} // namespace gpu
} // namespace xe

View File

@@ -1,54 +1,54 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
#define XENIA_GPU_GRAPHICS_SYSTEM_H_
#include <atomic>
#include <thread>
#include "xenia/common.h"
#include "xenia/emulator.h"
#include "xenia/xbox.h"
namespace xe {
namespace gpu {
class GraphicsSystem {
public:
virtual ~GraphicsSystem();
Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
virtual X_STATUS Setup();
virtual void Shutdown();
void SetInterruptCallback(uint32_t callback, uint32_t user_data);
virtual void InitializeRingBuffer(uint32_t ptr, uint32_t page_count) = 0;
virtual void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size) = 0;
void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
protected:
GraphicsSystem(Emulator* emulator);
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
uint32_t interrupt_callback_;
uint32_t interrupt_callback_data_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
#define XENIA_GPU_GRAPHICS_SYSTEM_H_
#include <atomic>
#include <thread>
#include "xenia/common.h"
#include "xenia/emulator.h"
#include "xenia/xbox.h"
namespace xe {
namespace gpu {
class GraphicsSystem {
public:
virtual ~GraphicsSystem();
Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
virtual X_STATUS Setup();
virtual void Shutdown();
void SetInterruptCallback(uint32_t callback, uint32_t user_data);
virtual void InitializeRingBuffer(uint32_t ptr, uint32_t page_count) = 0;
virtual void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size) = 0;
void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
protected:
GraphicsSystem(Emulator* emulator);
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
uint32_t interrupt_callback_;
uint32_t interrupt_callback_data_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_