Cleaning up some line ending issues.

This commit is contained in:
Ben Vanik
2015-02-06 09:03:47 -08:00
parent 22c72544ad
commit 29719b8f4d
13 changed files with 276 additions and 276 deletions

View File

@@ -1,54 +1,54 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
#define XENIA_GPU_GRAPHICS_SYSTEM_H_
#include <atomic>
#include <thread>
#include "xenia/common.h"
#include "xenia/emulator.h"
#include "xenia/xbox.h"
namespace xe {
namespace gpu {
class GraphicsSystem {
public:
virtual ~GraphicsSystem();
Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
virtual X_STATUS Setup();
virtual void Shutdown();
void SetInterruptCallback(uint32_t callback, uint32_t user_data);
virtual void InitializeRingBuffer(uint32_t ptr, uint32_t page_count) = 0;
virtual void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size) = 0;
void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
protected:
GraphicsSystem(Emulator* emulator);
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
uint32_t interrupt_callback_;
uint32_t interrupt_callback_data_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GRAPHICS_SYSTEM_H_
#define XENIA_GPU_GRAPHICS_SYSTEM_H_
#include <atomic>
#include <thread>
#include "xenia/common.h"
#include "xenia/emulator.h"
#include "xenia/xbox.h"
namespace xe {
namespace gpu {
class GraphicsSystem {
public:
virtual ~GraphicsSystem();
Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
virtual X_STATUS Setup();
virtual void Shutdown();
void SetInterruptCallback(uint32_t callback, uint32_t user_data);
virtual void InitializeRingBuffer(uint32_t ptr, uint32_t page_count) = 0;
virtual void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size) = 0;
void DispatchInterruptCallback(uint32_t source, uint32_t cpu);
protected:
GraphicsSystem(Emulator* emulator);
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
uint32_t interrupt_callback_;
uint32_t interrupt_callback_data_;
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GRAPHICS_SYSTEM_H_