Moving alloy/ into xenia/cpu/ to start simplifying things.

This commit is contained in:
Ben Vanik
2015-03-24 07:46:18 -07:00
parent 59395318f3
commit 29912f44c0
519 changed files with 2246 additions and 2296 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BACKEND_BACKEND_H_
#define XENIA_BACKEND_BACKEND_H_
#include <memory>
#include "xenia/cpu/backend/machine_info.h"
namespace xe {
namespace cpu {
namespace runtime {
class Runtime;
} // namespace runtime
} // namespace cpu
} // namespace xe
namespace xe {
namespace cpu {
namespace backend {
class Assembler;
class Backend {
public:
Backend(runtime::Runtime* runtime);
virtual ~Backend();
runtime::Runtime* runtime() const { return runtime_; }
const MachineInfo* machine_info() const { return &machine_info_; }
virtual int Initialize();
virtual void* AllocThreadData();
virtual void FreeThreadData(void* thread_data);
virtual std::unique_ptr<Assembler> CreateAssembler() = 0;
protected:
runtime::Runtime* runtime_;
MachineInfo machine_info_;
};
} // namespace backend
} // namespace cpu
} // namespace xe
#endif // XENIA_BACKEND_BACKEND_H_