Moving alloy/ into xenia/cpu/ to start simplifying things.

This commit is contained in:
Ben Vanik
2015-03-24 07:46:18 -07:00
parent 59395318f3
commit 29912f44c0
519 changed files with 2246 additions and 2296 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BACKEND_X64_X64_ASSEMBLER_H_
#define XENIA_BACKEND_X64_X64_ASSEMBLER_H_
#include <memory>
#include "xenia/cpu/backend/assembler.h"
#include "poly/string_buffer.h"
namespace xe {
namespace cpu {
namespace backend {
namespace x64 {
class X64Backend;
class X64Emitter;
class XbyakAllocator;
class X64Assembler : public Assembler {
public:
X64Assembler(X64Backend* backend);
~X64Assembler() override;
int Initialize() override;
void Reset() override;
int Assemble(runtime::FunctionInfo* symbol_info, hir::HIRBuilder* builder,
uint32_t debug_info_flags,
std::unique_ptr<runtime::DebugInfo> debug_info,
uint32_t trace_flags, runtime::Function** out_function) override;
private:
void DumpMachineCode(runtime::DebugInfo* debug_info, void* machine_code,
size_t code_size, poly::StringBuffer* str);
private:
X64Backend* x64_backend_;
std::unique_ptr<X64Emitter> emitter_;
std::unique_ptr<XbyakAllocator> allocator_;
poly::StringBuffer string_buffer_;
};
} // namespace x64
} // namespace backend
} // namespace cpu
} // namespace xe
#endif // XENIA_BACKEND_X64_X64_ASSEMBLER_H_