Moving alloy/ into xenia/cpu/ to start simplifying things.
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58
src/xenia/cpu/backend/x64/x64_assembler.h
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58
src/xenia/cpu/backend/x64/x64_assembler.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BACKEND_X64_X64_ASSEMBLER_H_
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#define XENIA_BACKEND_X64_X64_ASSEMBLER_H_
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#include <memory>
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#include "xenia/cpu/backend/assembler.h"
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#include "poly/string_buffer.h"
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namespace xe {
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namespace cpu {
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namespace backend {
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namespace x64 {
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class X64Backend;
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class X64Emitter;
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class XbyakAllocator;
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class X64Assembler : public Assembler {
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public:
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X64Assembler(X64Backend* backend);
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~X64Assembler() override;
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int Initialize() override;
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void Reset() override;
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int Assemble(runtime::FunctionInfo* symbol_info, hir::HIRBuilder* builder,
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uint32_t debug_info_flags,
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std::unique_ptr<runtime::DebugInfo> debug_info,
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uint32_t trace_flags, runtime::Function** out_function) override;
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private:
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void DumpMachineCode(runtime::DebugInfo* debug_info, void* machine_code,
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size_t code_size, poly::StringBuffer* str);
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private:
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X64Backend* x64_backend_;
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std::unique_ptr<X64Emitter> emitter_;
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std::unique_ptr<XbyakAllocator> allocator_;
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poly::StringBuffer string_buffer_;
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};
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} // namespace x64
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} // namespace backend
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_BACKEND_X64_X64_ASSEMBLER_H_
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