Moving alloy/ into xenia/cpu/ to start simplifying things.
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51
src/xenia/cpu/backend/x64/x64_backend.h
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51
src/xenia/cpu/backend/x64/x64_backend.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BACKEND_X64_X64_BACKEND_H_
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#define XENIA_BACKEND_X64_X64_BACKEND_H_
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#include "xenia/cpu/backend/backend.h"
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namespace xe {
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namespace cpu {
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namespace backend {
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namespace x64 {
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class X64CodeCache;
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#define XENIA_HAS_X64_BACKEND 1
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typedef void* (*HostToGuestThunk)(void* target, void* arg0, void* arg1);
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typedef void* (*GuestToHostThunk)(void* target, void* arg0, void* arg1);
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class X64Backend : public Backend {
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public:
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X64Backend(runtime::Runtime* runtime);
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~X64Backend() override;
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X64CodeCache* code_cache() const { return code_cache_; }
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HostToGuestThunk host_to_guest_thunk() const { return host_to_guest_thunk_; }
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GuestToHostThunk guest_to_host_thunk() const { return guest_to_host_thunk_; }
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int Initialize() override;
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std::unique_ptr<Assembler> CreateAssembler() override;
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private:
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X64CodeCache* code_cache_;
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HostToGuestThunk host_to_guest_thunk_;
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GuestToHostThunk guest_to_host_thunk_;
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};
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} // namespace x64
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} // namespace backend
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_BACKEND_X64_X64_BACKEND_H_
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