Moving alloy/ into xenia/cpu/ to start simplifying things.
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48
src/xenia/cpu/backend/x64/x64_code_cache.h
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48
src/xenia/cpu/backend/x64/x64_code_cache.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BACKEND_X64_X64_CODE_CACHE_H_
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#define XENIA_BACKEND_X64_X64_CODE_CACHE_H_
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#include <mutex>
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namespace xe {
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namespace cpu {
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namespace backend {
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namespace x64 {
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class X64CodeChunk;
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class X64CodeCache {
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public:
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X64CodeCache(size_t chunk_size = DEFAULT_CHUNK_SIZE);
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virtual ~X64CodeCache();
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int Initialize();
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// TODO(benvanik): ELF serialization/etc
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// TODO(benvanik): keep track of code blocks
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// TODO(benvanik): padding/guards/etc
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void* PlaceCode(void* machine_code, size_t code_size, size_t stack_size);
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private:
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const static size_t DEFAULT_CHUNK_SIZE = 4 * 1024 * 1024;
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std::mutex lock_;
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size_t chunk_size_;
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X64CodeChunk* head_chunk_;
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X64CodeChunk* active_chunk_;
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};
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} // namespace x64
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} // namespace backend
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_BACKEND_X64_X64_CODE_CACHE_H_
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