Moving alloy/ into xenia/cpu/ to start simplifying things.

This commit is contained in:
Ben Vanik
2015-03-24 07:46:18 -07:00
parent 59395318f3
commit 29912f44c0
519 changed files with 2246 additions and 2296 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BACKEND_X64_X64_CODE_CACHE_H_
#define XENIA_BACKEND_X64_X64_CODE_CACHE_H_
#include <mutex>
namespace xe {
namespace cpu {
namespace backend {
namespace x64 {
class X64CodeChunk;
class X64CodeCache {
public:
X64CodeCache(size_t chunk_size = DEFAULT_CHUNK_SIZE);
virtual ~X64CodeCache();
int Initialize();
// TODO(benvanik): ELF serialization/etc
// TODO(benvanik): keep track of code blocks
// TODO(benvanik): padding/guards/etc
void* PlaceCode(void* machine_code, size_t code_size, size_t stack_size);
private:
const static size_t DEFAULT_CHUNK_SIZE = 4 * 1024 * 1024;
std::mutex lock_;
size_t chunk_size_;
X64CodeChunk* head_chunk_;
X64CodeChunk* active_chunk_;
};
} // namespace x64
} // namespace backend
} // namespace cpu
} // namespace xe
#endif // XENIA_BACKEND_X64_X64_CODE_CACHE_H_