Moving alloy/ into xenia/cpu/ to start simplifying things.

This commit is contained in:
Ben Vanik
2015-03-24 07:46:18 -07:00
parent 59395318f3
commit 29912f44c0
519 changed files with 2246 additions and 2296 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/cpu/backend/x64/x64_function.h"
#include "xenia/cpu/backend/x64/x64_backend.h"
#include "xenia/cpu/runtime/runtime.h"
#include "xenia/cpu/runtime/thread_state.h"
namespace xe {
namespace cpu {
namespace backend {
namespace x64 {
using xe::cpu::runtime::Breakpoint;
using xe::cpu::runtime::Function;
using xe::cpu::runtime::FunctionInfo;
using xe::cpu::runtime::ThreadState;
X64Function::X64Function(FunctionInfo* symbol_info)
: Function(symbol_info), machine_code_(nullptr), code_size_(0) {}
X64Function::~X64Function() {
// machine_code_ is freed by code cache.
}
void X64Function::Setup(void* machine_code, size_t code_size) {
machine_code_ = machine_code;
code_size_ = code_size;
}
int X64Function::AddBreakpointImpl(Breakpoint* breakpoint) { return 0; }
int X64Function::RemoveBreakpointImpl(Breakpoint* breakpoint) { return 0; }
int X64Function::CallImpl(ThreadState* thread_state, uint64_t return_address) {
auto backend = (X64Backend*)thread_state->runtime()->backend();
auto thunk = backend->host_to_guest_thunk();
thunk(machine_code_, thread_state->raw_context(), (void*)return_address);
return 0;
}
} // namespace x64
} // namespace backend
} // namespace cpu
} // namespace xe