Moving alloy/ into xenia/cpu/ to start simplifying things.
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47
src/xenia/cpu/backend/x64/x64_function.h
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47
src/xenia/cpu/backend/x64/x64_function.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BACKEND_X64_X64_FUNCTION_H_
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#define XENIA_BACKEND_X64_X64_FUNCTION_H_
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#include "xenia/cpu/runtime/function.h"
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#include "xenia/cpu/runtime/symbol_info.h"
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namespace xe {
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namespace cpu {
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namespace backend {
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namespace x64 {
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class X64Function : public runtime::Function {
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public:
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X64Function(runtime::FunctionInfo* symbol_info);
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virtual ~X64Function();
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void* machine_code() const { return machine_code_; }
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size_t code_size() const { return code_size_; }
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void Setup(void* machine_code, size_t code_size);
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protected:
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virtual int AddBreakpointImpl(runtime::Breakpoint* breakpoint);
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virtual int RemoveBreakpointImpl(runtime::Breakpoint* breakpoint);
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virtual int CallImpl(runtime::ThreadState* thread_state,
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uint64_t return_address);
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private:
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void* machine_code_;
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size_t code_size_;
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};
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} // namespace x64
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} // namespace backend
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_BACKEND_X64_X64_FUNCTION_H_
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