Moving alloy/ into xenia/cpu/ to start simplifying things.

This commit is contained in:
Ben Vanik
2015-03-24 07:46:18 -07:00
parent 59395318f3
commit 29912f44c0
519 changed files with 2246 additions and 2296 deletions

View File

@@ -0,0 +1,47 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BACKEND_X64_X64_FUNCTION_H_
#define XENIA_BACKEND_X64_X64_FUNCTION_H_
#include "xenia/cpu/runtime/function.h"
#include "xenia/cpu/runtime/symbol_info.h"
namespace xe {
namespace cpu {
namespace backend {
namespace x64 {
class X64Function : public runtime::Function {
public:
X64Function(runtime::FunctionInfo* symbol_info);
virtual ~X64Function();
void* machine_code() const { return machine_code_; }
size_t code_size() const { return code_size_; }
void Setup(void* machine_code, size_t code_size);
protected:
virtual int AddBreakpointImpl(runtime::Breakpoint* breakpoint);
virtual int RemoveBreakpointImpl(runtime::Breakpoint* breakpoint);
virtual int CallImpl(runtime::ThreadState* thread_state,
uint64_t return_address);
private:
void* machine_code_;
size_t code_size_;
};
} // namespace x64
} // namespace backend
} // namespace cpu
} // namespace xe
#endif // XENIA_BACKEND_X64_X64_FUNCTION_H_