Moving alloy/ into xenia/cpu/ to start simplifying things.
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49
src/xenia/cpu/compiler/compiler.cc
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49
src/xenia/cpu/compiler/compiler.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/cpu/compiler/compiler.h"
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#include "xenia/cpu/compiler/compiler_pass.h"
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#include "xenia/profiling.h"
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namespace xe {
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namespace cpu {
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namespace compiler {
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using xe::cpu::hir::HIRBuilder;
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using xe::cpu::runtime::Runtime;
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Compiler::Compiler(Runtime* runtime) : runtime_(runtime) {}
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Compiler::~Compiler() { Reset(); }
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void Compiler::AddPass(std::unique_ptr<CompilerPass> pass) {
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pass->Initialize(this);
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passes_.push_back(std::move(pass));
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}
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void Compiler::Reset() {}
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int Compiler::Compile(HIRBuilder* builder) {
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// TODO(benvanik): sophisticated stuff. Run passes in parallel, run until they
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// stop changing things, etc.
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for (size_t i = 0; i < passes_.size(); ++i) {
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auto& pass = passes_[i];
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scratch_arena_.Reset();
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if (pass->Run(builder)) {
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return 1;
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}
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}
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return 0;
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}
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} // namespace compiler
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} // namespace cpu
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} // namespace xe
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