Moving alloy/ into xenia/cpu/ to start simplifying things.

This commit is contained in:
Ben Vanik
2015-03-24 07:46:18 -07:00
parent 59395318f3
commit 29912f44c0
519 changed files with 2246 additions and 2296 deletions

View File

@@ -0,0 +1,49 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/cpu/compiler/compiler.h"
#include "xenia/cpu/compiler/compiler_pass.h"
#include "xenia/profiling.h"
namespace xe {
namespace cpu {
namespace compiler {
using xe::cpu::hir::HIRBuilder;
using xe::cpu::runtime::Runtime;
Compiler::Compiler(Runtime* runtime) : runtime_(runtime) {}
Compiler::~Compiler() { Reset(); }
void Compiler::AddPass(std::unique_ptr<CompilerPass> pass) {
pass->Initialize(this);
passes_.push_back(std::move(pass));
}
void Compiler::Reset() {}
int Compiler::Compile(HIRBuilder* builder) {
// TODO(benvanik): sophisticated stuff. Run passes in parallel, run until they
// stop changing things, etc.
for (size_t i = 0; i < passes_.size(); ++i) {
auto& pass = passes_[i];
scratch_arena_.Reset();
if (pass->Run(builder)) {
return 1;
}
}
return 0;
}
} // namespace compiler
} // namespace cpu
} // namespace xe