Moving alloy/ into xenia/cpu/ to start simplifying things.
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src/xenia/cpu/compiler/compiler.h
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58
src/xenia/cpu/compiler/compiler.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_COMPILER_COMPILER_H_
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#define XENIA_COMPILER_COMPILER_H_
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#include <memory>
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#include <vector>
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#include "xenia/cpu/hir/hir_builder.h"
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#include "poly/arena.h"
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namespace xe {
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namespace cpu {
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namespace runtime {
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class Runtime;
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} // namespace runtime
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} // namespace cpu
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} // namespace xe
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namespace xe {
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namespace cpu {
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namespace compiler {
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class CompilerPass;
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class Compiler {
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public:
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Compiler(runtime::Runtime* runtime);
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~Compiler();
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runtime::Runtime* runtime() const { return runtime_; }
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poly::Arena* scratch_arena() { return &scratch_arena_; }
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void AddPass(std::unique_ptr<CompilerPass> pass);
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void Reset();
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int Compile(hir::HIRBuilder* builder);
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private:
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runtime::Runtime* runtime_;
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poly::Arena scratch_arena_;
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std::vector<std::unique_ptr<CompilerPass>> passes_;
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};
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} // namespace compiler
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_COMPILER_COMPILER_H_
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