Moving alloy/ into xenia/cpu/ to start simplifying things.

This commit is contained in:
Ben Vanik
2015-03-24 07:46:18 -07:00
parent 59395318f3
commit 29912f44c0
519 changed files with 2246 additions and 2296 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_COMPILER_PASSES_CONTEXT_PROMOTION_PASS_H_
#define XENIA_COMPILER_PASSES_CONTEXT_PROMOTION_PASS_H_
#include "xenia/cpu/compiler/compiler_pass.h"
#if XE_COMPILER_MSVC
#pragma warning(push)
#pragma warning(disable : 4244)
#pragma warning(disable : 4267)
#include <llvm/ADT/BitVector.h>
#pragma warning(pop)
#else
#include <cmath>
#include <llvm/ADT/BitVector.h>
#endif // XE_COMPILER_MSVC
namespace xe {
namespace cpu {
namespace compiler {
namespace passes {
class ContextPromotionPass : public CompilerPass {
public:
ContextPromotionPass();
virtual ~ContextPromotionPass() override;
int Initialize(Compiler* compiler) override;
int Run(hir::HIRBuilder* builder) override;
private:
void PromoteBlock(hir::Block* block);
void RemoveDeadStoresBlock(hir::Block* block);
private:
std::vector<hir::Value*> context_values_;
llvm::BitVector context_validity_;
};
} // namespace passes
} // namespace compiler
} // namespace cpu
} // namespace xe
#endif // XENIA_COMPILER_PASSES_CONTEXT_PROMOTION_PASS_H_