Moving alloy/ into xenia/cpu/ to start simplifying things.
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80
src/xenia/cpu/compiler/passes/control_flow_analysis_pass.cc
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80
src/xenia/cpu/compiler/passes/control_flow_analysis_pass.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/cpu/compiler/passes/control_flow_analysis_pass.h"
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#include "xenia/cpu/backend/backend.h"
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#include "xenia/cpu/compiler/compiler.h"
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#include "xenia/cpu/runtime/runtime.h"
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#include "xenia/profiling.h"
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namespace xe {
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namespace cpu {
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namespace compiler {
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namespace passes {
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// TODO(benvanik): remove when enums redefined.
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using namespace xe::cpu::hir;
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using xe::cpu::hir::Edge;
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using xe::cpu::hir::HIRBuilder;
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ControlFlowAnalysisPass::ControlFlowAnalysisPass() : CompilerPass() {}
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ControlFlowAnalysisPass::~ControlFlowAnalysisPass() {}
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int ControlFlowAnalysisPass::Run(HIRBuilder* builder) {
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// Reset edges for all blocks. Needed to be re-runnable.
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// Note that this wastes a bunch of arena memory, so we shouldn't
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// re-run too often.
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auto block = builder->first_block();
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while (block) {
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block->incoming_edge_head = nullptr;
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block->outgoing_edge_head = nullptr;
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block = block->next;
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}
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// Add edges.
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block = builder->first_block();
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while (block) {
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auto instr = block->instr_tail;
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while (instr) {
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if ((instr->opcode->flags & OPCODE_FLAG_BRANCH) == 0) {
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break;
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}
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if (instr->opcode == &OPCODE_BRANCH_info) {
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auto label = instr->src1.label;
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builder->AddEdge(block, label->block, Edge::UNCONDITIONAL);
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} else if (instr->opcode == &OPCODE_BRANCH_TRUE_info ||
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instr->opcode == &OPCODE_BRANCH_FALSE_info) {
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auto label = instr->src2.label;
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builder->AddEdge(block, label->block, 0);
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}
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instr = instr->prev;
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}
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block = block->next;
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}
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// Mark dominators.
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block = builder->first_block();
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while (block) {
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if (block->incoming_edge_head &&
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!block->incoming_edge_head->incoming_next) {
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block->incoming_edge_head->flags |= Edge::DOMINATES;
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}
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block = block->next;
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}
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return 0;
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}
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} // namespace passes
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} // namespace compiler
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} // namespace cpu
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} // namespace xe
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