Moving alloy/ into xenia/cpu/ to start simplifying things.
This commit is contained in:
218
src/xenia/cpu/compiler/passes/dead_code_elimination_pass.cc
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218
src/xenia/cpu/compiler/passes/dead_code_elimination_pass.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/cpu/compiler/passes/dead_code_elimination_pass.h"
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#include "xenia/profiling.h"
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namespace xe {
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namespace cpu {
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namespace compiler {
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namespace passes {
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// TODO(benvanik): remove when enums redefined.
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using namespace xe::cpu::hir;
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using xe::cpu::hir::HIRBuilder;
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using xe::cpu::hir::Instr;
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using xe::cpu::hir::Value;
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DeadCodeEliminationPass::DeadCodeEliminationPass() : CompilerPass() {}
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DeadCodeEliminationPass::~DeadCodeEliminationPass() {}
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int DeadCodeEliminationPass::Run(HIRBuilder* builder) {
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// ContextPromotion/DSE will likely leave around a lot of dead statements.
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// Code generated for comparison/testing produces many unused statements and
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// with proper use analysis it should be possible to remove most of them:
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// After context promotion/simplification:
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// v33.i8 = compare_ult v31.i32, 0
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// v34.i8 = compare_ugt v31.i32, 0
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// v35.i8 = compare_eq v31.i32, 0
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// store_context +300, v33.i8
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// store_context +301, v34.i8
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// store_context +302, v35.i8
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// branch_true v35.i8, loc_8201A484
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// After DSE:
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// v33.i8 = compare_ult v31.i32, 0
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// v34.i8 = compare_ugt v31.i32, 0
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// v35.i8 = compare_eq v31.i32, 0
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// branch_true v35.i8, loc_8201A484
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// After DCE:
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// v35.i8 = compare_eq v31.i32, 0
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// branch_true v35.i8, loc_8201A484
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// This also removes useless ASSIGNs:
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// v1 = v0
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// v2 = add v1, v1
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// becomes:
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// v2 = add v0, v0
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// We process DCE by reverse iterating over instructions and looking at the
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// use count of the dest value. If it's zero, we can safely remove the
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// instruction. Once we do that, the use counts of any of the src ops may
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// go to zero and we recursively kill up the graph. This is kind of
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// nasty in that we walk randomly and scribble all over memory, but (I think)
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// it's better than doing passes over all instructions until we quiesce.
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// To prevent our iteration from getting all messed up we just replace
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// all removed ops with NOP and then do a single pass that removes them
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// all.
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bool any_instr_removed = false;
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bool any_locals_removed = false;
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auto block = builder->first_block();
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while (block) {
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// Walk instructions in reverse.
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Instr* i = block->instr_tail;
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while (i) {
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auto prev = i->prev;
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auto opcode = i->opcode;
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if (!(opcode->flags & OPCODE_FLAG_VOLATILE) && i->dest &&
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!i->dest->use_head) {
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// Has no uses and is not volatile. This instruction can die!
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MakeNopRecursive(i);
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any_instr_removed = true;
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} else if (opcode == &OPCODE_ASSIGN_info) {
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// Assignment. These are useless, so just try to remove by completely
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// replacing the value.
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ReplaceAssignment(i);
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}
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i = prev;
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}
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// Walk instructions forward.
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i = block->instr_head;
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while (i) {
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auto next = i->next;
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auto opcode = i->opcode;
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if (opcode == &OPCODE_STORE_LOCAL_info) {
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// Check to see if the store has any interceeding uses after the load.
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// If not, it can be removed (as the local is just passing through the
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// function).
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// We do this after the previous pass so that removed code doesn't keep
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// the local alive.
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if (!CheckLocalUse(i)) {
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any_locals_removed = true;
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}
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}
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i = next;
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}
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block = block->next;
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}
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// Remove all nops.
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if (any_instr_removed) {
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block = builder->first_block();
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while (block) {
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Instr* i = block->instr_head;
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while (i) {
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Instr* next = i->next;
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if (i->opcode == &OPCODE_NOP_info) {
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// Nop - remove!
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i->Remove();
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}
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i = next;
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}
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block = block->next;
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}
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}
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// Remove any locals that no longer have uses.
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if (any_locals_removed) {
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// TODO(benvanik): local removal/dealloc.
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auto locals = builder->locals();
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for (auto it = locals.begin(); it != locals.end();) {
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auto next = ++it;
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auto value = *it;
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if (!value->use_head) {
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// Unused, can be removed.
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locals.erase(it);
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}
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it = next;
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}
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}
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return 0;
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}
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void DeadCodeEliminationPass::MakeNopRecursive(Instr* i) {
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i->opcode = &hir::OPCODE_NOP_info;
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i->dest->def = NULL;
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i->dest = NULL;
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#define MAKE_NOP_SRC(n) \
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if (i->src##n##_use) { \
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Value::Use* use = i->src##n##_use; \
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Value* value = i->src##n.value; \
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i->src##n##_use = NULL; \
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i->src##n.value = NULL; \
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value->RemoveUse(use); \
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if (!value->use_head) { \
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/* Value is now unused, so recursively kill it. */ \
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if (value->def && value->def != i) { \
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MakeNopRecursive(value->def); \
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} \
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} \
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}
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MAKE_NOP_SRC(1);
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MAKE_NOP_SRC(2);
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MAKE_NOP_SRC(3);
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}
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void DeadCodeEliminationPass::ReplaceAssignment(Instr* i) {
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auto src = i->src1.value;
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auto dest = i->dest;
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auto use = dest->use_head;
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while (use) {
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auto use_instr = use->instr;
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if (use_instr->src1.value == dest) {
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use_instr->set_src1(src);
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}
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if (use_instr->src2.value == dest) {
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use_instr->set_src2(src);
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}
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if (use_instr->src3.value == dest) {
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use_instr->set_src3(src);
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}
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use = use->next;
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}
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i->Remove();
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}
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bool DeadCodeEliminationPass::CheckLocalUse(Instr* i) {
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auto src = i->src2.value;
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auto use = src->use_head;
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if (use) {
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auto use_instr = use->instr;
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if (use_instr->opcode != &OPCODE_LOAD_LOCAL_info) {
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// A valid use (probably). Keep it.
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return true;
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}
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// Load/store are paired. They can both be removed.
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use_instr->Remove();
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}
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i->Remove();
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return false;
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}
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} // namespace passes
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} // namespace compiler
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} // namespace cpu
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} // namespace xe
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