Moving alloy/ into xenia/cpu/ to start simplifying things.
This commit is contained in:
564
src/xenia/cpu/compiler/passes/register_allocation_pass.cc
Normal file
564
src/xenia/cpu/compiler/passes/register_allocation_pass.cc
Normal file
@@ -0,0 +1,564 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include "xenia/cpu/compiler/passes/register_allocation_pass.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "xenia/profiling.h"
|
||||
|
||||
namespace xe {
|
||||
namespace cpu {
|
||||
namespace compiler {
|
||||
namespace passes {
|
||||
|
||||
// TODO(benvanik): remove when enums redefined.
|
||||
using namespace xe::cpu::hir;
|
||||
|
||||
using xe::cpu::backend::MachineInfo;
|
||||
using xe::cpu::hir::HIRBuilder;
|
||||
using xe::cpu::hir::Instr;
|
||||
using xe::cpu::hir::OpcodeSignatureType;
|
||||
using xe::cpu::hir::RegAssignment;
|
||||
using xe::cpu::hir::TypeName;
|
||||
using xe::cpu::hir::Value;
|
||||
|
||||
#define ASSERT_NO_CYCLES 0
|
||||
|
||||
RegisterAllocationPass::RegisterAllocationPass(const MachineInfo* machine_info)
|
||||
: CompilerPass() {
|
||||
// Initialize register sets.
|
||||
// TODO(benvanik): rewrite in a way that makes sense - this is terrible.
|
||||
auto mi_sets = machine_info->register_sets;
|
||||
memset(&usage_sets_, 0, sizeof(usage_sets_));
|
||||
uint32_t n = 0;
|
||||
while (mi_sets[n].count) {
|
||||
auto& mi_set = mi_sets[n];
|
||||
auto usage_set = new RegisterSetUsage();
|
||||
usage_sets_.all_sets[n] = usage_set;
|
||||
usage_set->count = mi_set.count;
|
||||
usage_set->set = &mi_set;
|
||||
if (mi_set.types & MachineInfo::RegisterSet::INT_TYPES) {
|
||||
usage_sets_.int_set = usage_set;
|
||||
}
|
||||
if (mi_set.types & MachineInfo::RegisterSet::FLOAT_TYPES) {
|
||||
usage_sets_.float_set = usage_set;
|
||||
}
|
||||
if (mi_set.types & MachineInfo::RegisterSet::VEC_TYPES) {
|
||||
usage_sets_.vec_set = usage_set;
|
||||
}
|
||||
n++;
|
||||
}
|
||||
}
|
||||
|
||||
RegisterAllocationPass::~RegisterAllocationPass() {
|
||||
for (size_t n = 0; n < poly::countof(usage_sets_.all_sets); n++) {
|
||||
if (!usage_sets_.all_sets[n]) {
|
||||
break;
|
||||
}
|
||||
delete usage_sets_.all_sets[n];
|
||||
}
|
||||
}
|
||||
|
||||
int RegisterAllocationPass::Run(HIRBuilder* builder) {
|
||||
// Simple per-block allocator that operates on SSA form.
|
||||
// Registers do not move across blocks, though this could be
|
||||
// optimized with some intra-block analysis (dominators/etc).
|
||||
// Really, it'd just be nice to have someone who knew what they
|
||||
// were doing lower SSA and do this right.
|
||||
|
||||
uint32_t block_ordinal = 0;
|
||||
uint32_t instr_ordinal = 0;
|
||||
auto block = builder->first_block();
|
||||
while (block) {
|
||||
// Sequential block ordinals.
|
||||
block->ordinal = block_ordinal++;
|
||||
|
||||
// Reset all state.
|
||||
PrepareBlockState();
|
||||
|
||||
// Renumber all instructions in the block. This is required so that
|
||||
// we can sort the usage pointers below.
|
||||
auto instr = block->instr_head;
|
||||
while (instr) {
|
||||
// Sequential global instruction ordinals.
|
||||
instr->ordinal = instr_ordinal++;
|
||||
instr = instr->next;
|
||||
}
|
||||
|
||||
instr = block->instr_head;
|
||||
while (instr) {
|
||||
const auto info = instr->opcode;
|
||||
uint32_t signature = info->signature;
|
||||
|
||||
// Update the register use heaps.
|
||||
AdvanceUses(instr);
|
||||
|
||||
// Check sources for retirement. If any are unused after this instruction
|
||||
// we can eagerly evict them to speed up register allocation.
|
||||
// Since X64 (and other platforms) can often take advantage of dest==src1
|
||||
// register mappings we track retired src1 so that we can attempt to
|
||||
// reuse it.
|
||||
// NOTE: these checks require that the usage list be sorted!
|
||||
bool has_preferred_reg = false;
|
||||
RegAssignment preferred_reg = {0};
|
||||
if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V &&
|
||||
!instr->src1.value->IsConstant()) {
|
||||
if (!instr->src1_use->next) {
|
||||
// Pull off preferred register. We will try to reuse this for the
|
||||
// dest.
|
||||
// NOTE: set may be null if this is a store local.
|
||||
if (preferred_reg.set) {
|
||||
has_preferred_reg = true;
|
||||
preferred_reg = instr->src1.value->reg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GET_OPCODE_SIG_TYPE_DEST(signature) == OPCODE_SIG_TYPE_V) {
|
||||
// Must not have been set already.
|
||||
assert_null(instr->dest->reg.set);
|
||||
|
||||
// Sort the usage list. We depend on this in future uses of this
|
||||
// variable.
|
||||
SortUsageList(instr->dest);
|
||||
|
||||
// If we have a preferred register, use that.
|
||||
// This way we can help along the stupid X86 two opcode instructions.
|
||||
bool allocated;
|
||||
if (has_preferred_reg) {
|
||||
// Allocate with the given preferred register. If the register is in
|
||||
// the wrong set it will not be reused.
|
||||
allocated = TryAllocateRegister(instr->dest, preferred_reg);
|
||||
} else {
|
||||
// Allocate a register. This will either reserve a free one or
|
||||
// spill and reuse an active one.
|
||||
allocated = TryAllocateRegister(instr->dest);
|
||||
}
|
||||
if (!allocated) {
|
||||
// Failed to allocate register -- need to spill and try again.
|
||||
// We spill only those registers we aren't using.
|
||||
if (!SpillOneRegister(builder, block, instr->dest->type)) {
|
||||
// Unable to spill anything - this shouldn't happen.
|
||||
PLOGE("Unable to spill any registers");
|
||||
assert_always();
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Demand allocation.
|
||||
if (!TryAllocateRegister(instr->dest)) {
|
||||
// Boned.
|
||||
PLOGE("Register allocation failed");
|
||||
assert_always();
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
instr = instr->next;
|
||||
}
|
||||
block = block->next;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RegisterAllocationPass::DumpUsage(const char* name) {
|
||||
#if 0
|
||||
fprintf(stdout, "\n%s:\n", name);
|
||||
for (size_t i = 0; i < poly::countof(usage_sets_.all_sets); ++i) {
|
||||
auto usage_set = usage_sets_.all_sets[i];
|
||||
if (usage_set) {
|
||||
fprintf(stdout, "set %s:\n", usage_set->set->name);
|
||||
fprintf(stdout, " avail: %s\n", usage_set->availability.to_string().c_str());
|
||||
fprintf(stdout, " upcoming uses:\n");
|
||||
for (auto it = usage_set->upcoming_uses.begin();
|
||||
it != usage_set->upcoming_uses.end(); ++it) {
|
||||
fprintf(stdout, " v%d, used at %d\n",
|
||||
it->value->ordinal,
|
||||
it->use->instr->ordinal);
|
||||
}
|
||||
}
|
||||
}
|
||||
fflush(stdout);
|
||||
#endif
|
||||
}
|
||||
|
||||
void RegisterAllocationPass::PrepareBlockState() {
|
||||
for (size_t i = 0; i < poly::countof(usage_sets_.all_sets); ++i) {
|
||||
auto usage_set = usage_sets_.all_sets[i];
|
||||
if (usage_set) {
|
||||
usage_set->availability.set();
|
||||
usage_set->upcoming_uses.clear();
|
||||
}
|
||||
}
|
||||
DumpUsage("PrepareBlockState");
|
||||
}
|
||||
|
||||
void RegisterAllocationPass::AdvanceUses(Instr* instr) {
|
||||
for (size_t i = 0; i < poly::countof(usage_sets_.all_sets); ++i) {
|
||||
auto usage_set = usage_sets_.all_sets[i];
|
||||
if (!usage_set) {
|
||||
break;
|
||||
}
|
||||
auto& upcoming_uses = usage_set->upcoming_uses;
|
||||
for (auto it = upcoming_uses.begin(); it != upcoming_uses.end();) {
|
||||
if (!it->use) {
|
||||
// No uses at all - we can remove right away.
|
||||
// This comes up from instructions where the dest is never used,
|
||||
// like the ATOMIC ops.
|
||||
MarkRegAvailable(it->value->reg);
|
||||
it = upcoming_uses.erase(it);
|
||||
continue;
|
||||
}
|
||||
if (it->use->instr != instr) {
|
||||
// Not yet at this instruction.
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
// The use is from this instruction.
|
||||
if (!it->use->next) {
|
||||
// Last use of the value. We can retire it now.
|
||||
MarkRegAvailable(it->value->reg);
|
||||
it = upcoming_uses.erase(it);
|
||||
} else {
|
||||
// Used again. Push back the next use.
|
||||
// Note that we may be used multiple times this instruction, so
|
||||
// eat those.
|
||||
auto next_use = it->use->next;
|
||||
while (next_use->next && next_use->instr == instr) {
|
||||
next_use = next_use->next;
|
||||
}
|
||||
// Remove the iterator.
|
||||
auto value = it->value;
|
||||
it = upcoming_uses.erase(it);
|
||||
assert_true(next_use->instr->block == instr->block);
|
||||
assert_true(value->def->block == instr->block);
|
||||
upcoming_uses.emplace_back(value, next_use);
|
||||
}
|
||||
}
|
||||
}
|
||||
DumpUsage("AdvanceUses");
|
||||
}
|
||||
|
||||
bool RegisterAllocationPass::IsRegInUse(const RegAssignment& reg) {
|
||||
RegisterSetUsage* usage_set;
|
||||
if (reg.set == usage_sets_.int_set->set) {
|
||||
usage_set = usage_sets_.int_set;
|
||||
} else if (reg.set == usage_sets_.float_set->set) {
|
||||
usage_set = usage_sets_.float_set;
|
||||
} else {
|
||||
usage_set = usage_sets_.vec_set;
|
||||
}
|
||||
return !usage_set->availability.test(reg.index);
|
||||
}
|
||||
|
||||
RegisterAllocationPass::RegisterSetUsage* RegisterAllocationPass::MarkRegUsed(
|
||||
const RegAssignment& reg, Value* value, Value::Use* use) {
|
||||
auto usage_set = RegisterSetForValue(value);
|
||||
usage_set->availability.set(reg.index, false);
|
||||
usage_set->upcoming_uses.emplace_back(value, use);
|
||||
DumpUsage("MarkRegUsed");
|
||||
return usage_set;
|
||||
}
|
||||
|
||||
RegisterAllocationPass::RegisterSetUsage*
|
||||
RegisterAllocationPass::MarkRegAvailable(const hir::RegAssignment& reg) {
|
||||
RegisterSetUsage* usage_set;
|
||||
if (reg.set == usage_sets_.int_set->set) {
|
||||
usage_set = usage_sets_.int_set;
|
||||
} else if (reg.set == usage_sets_.float_set->set) {
|
||||
usage_set = usage_sets_.float_set;
|
||||
} else {
|
||||
usage_set = usage_sets_.vec_set;
|
||||
}
|
||||
usage_set->availability.set(reg.index, true);
|
||||
return usage_set;
|
||||
}
|
||||
|
||||
bool RegisterAllocationPass::TryAllocateRegister(
|
||||
Value* value, const RegAssignment& preferred_reg) {
|
||||
// If the preferred register matches type and is available, use it.
|
||||
auto usage_set = RegisterSetForValue(value);
|
||||
if (usage_set->set == preferred_reg.set) {
|
||||
// Check if available.
|
||||
if (!IsRegInUse(preferred_reg)) {
|
||||
// Mark as in-use and return. Best case.
|
||||
MarkRegUsed(preferred_reg, value, value->use_head);
|
||||
value->reg = preferred_reg;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise, fallback to allocating like normal.
|
||||
return TryAllocateRegister(value);
|
||||
}
|
||||
|
||||
bool RegisterAllocationPass::TryAllocateRegister(Value* value) {
|
||||
// Get the set this register is in.
|
||||
RegisterSetUsage* usage_set = RegisterSetForValue(value);
|
||||
|
||||
// Find the first free register, if any.
|
||||
// We have to ensure it's a valid one (in our count).
|
||||
uint32_t first_unused = 0;
|
||||
bool none_used = poly::bit_scan_forward(
|
||||
static_cast<uint32_t>(usage_set->availability.to_ulong()), &first_unused);
|
||||
if (none_used && first_unused < usage_set->count) {
|
||||
// Available! Use it!
|
||||
value->reg.set = usage_set->set;
|
||||
value->reg.index = first_unused;
|
||||
MarkRegUsed(value->reg, value, value->use_head);
|
||||
return true;
|
||||
}
|
||||
|
||||
// None available! Spill required.
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RegisterAllocationPass::SpillOneRegister(HIRBuilder* builder, Block* block,
|
||||
TypeName required_type) {
|
||||
// Get the set that we will be picking from.
|
||||
RegisterSetUsage* usage_set;
|
||||
if (required_type <= INT64_TYPE) {
|
||||
usage_set = usage_sets_.int_set;
|
||||
} else if (required_type <= FLOAT64_TYPE) {
|
||||
usage_set = usage_sets_.float_set;
|
||||
} else {
|
||||
usage_set = usage_sets_.vec_set;
|
||||
}
|
||||
|
||||
DumpUsage("SpillOneRegister (pre)");
|
||||
// Pick the one with the furthest next use.
|
||||
assert_true(!usage_set->upcoming_uses.empty());
|
||||
auto furthest_usage = std::max_element(usage_set->upcoming_uses.begin(),
|
||||
usage_set->upcoming_uses.end(),
|
||||
RegisterUsage::Comparer());
|
||||
assert_true(furthest_usage->value->def->block == block);
|
||||
assert_true(furthest_usage->use->instr->block == block);
|
||||
auto spill_value = furthest_usage->value;
|
||||
Value::Use* prev_use = furthest_usage->use->prev;
|
||||
Value::Use* next_use = furthest_usage->use;
|
||||
assert_not_null(next_use);
|
||||
usage_set->upcoming_uses.erase(furthest_usage);
|
||||
DumpUsage("SpillOneRegister (post)");
|
||||
const auto reg = spill_value->reg;
|
||||
|
||||
// We know the spill_value use list is sorted, so we can cut it right now.
|
||||
// This makes it easier down below.
|
||||
auto new_head_use = next_use;
|
||||
|
||||
// Allocate local.
|
||||
if (spill_value->local_slot) {
|
||||
// Value is already assigned a slot. Since we allocate in order and this is
|
||||
// all SSA we know the stored value will be exactly what we want. Yay,
|
||||
// we can prevent the redundant store!
|
||||
// In fact, we may even want to pin this spilled value so that we always
|
||||
// use the spilled value and prevent the need for more locals.
|
||||
} else {
|
||||
// Allocate a local slot.
|
||||
spill_value->local_slot = builder->AllocLocal(spill_value->type);
|
||||
|
||||
// Add store.
|
||||
builder->StoreLocal(spill_value->local_slot, spill_value);
|
||||
auto spill_store = builder->last_instr();
|
||||
auto spill_store_use = spill_store->src2_use;
|
||||
assert_null(spill_store_use->prev);
|
||||
if (prev_use && prev_use->instr->opcode->flags & OPCODE_FLAG_PAIRED_PREV) {
|
||||
// Instruction is paired. This is bad. We will insert the spill after the
|
||||
// paired instruction.
|
||||
assert_not_null(prev_use->instr->next);
|
||||
spill_store->MoveBefore(prev_use->instr->next);
|
||||
|
||||
// Update last use.
|
||||
spill_value->last_use = spill_store;
|
||||
} else if (prev_use) {
|
||||
// We insert the store immediately before the previous use.
|
||||
// If we were smarter we could then re-run allocation and reuse the
|
||||
// register
|
||||
// once dropped.
|
||||
spill_store->MoveBefore(prev_use->instr);
|
||||
|
||||
// Update last use.
|
||||
spill_value->last_use = prev_use->instr;
|
||||
} else {
|
||||
// This is the first use, so the only thing we have is the define.
|
||||
// Move the store to right after that.
|
||||
spill_store->MoveBefore(spill_value->def->next);
|
||||
|
||||
// Update last use.
|
||||
spill_value->last_use = spill_store;
|
||||
}
|
||||
}
|
||||
|
||||
#if ASSERT_NO_CYCLES
|
||||
builder->AssertNoCycles();
|
||||
spill_value->def->block->AssertNoCycles();
|
||||
#endif // ASSERT_NO_CYCLES
|
||||
|
||||
// Add load.
|
||||
// Inserted immediately before the next use. Since by definition the next
|
||||
// use is after the instruction requesting the spill we know we haven't
|
||||
// done allocation for that code yet and can let that be handled
|
||||
// automatically when we get to it.
|
||||
auto new_value = builder->LoadLocal(spill_value->local_slot);
|
||||
auto spill_load = builder->last_instr();
|
||||
spill_load->MoveBefore(next_use->instr);
|
||||
// Note: implicit first use added.
|
||||
|
||||
#if ASSERT_NO_CYCLES
|
||||
builder->AssertNoCycles();
|
||||
spill_value->def->block->AssertNoCycles();
|
||||
#endif // ASSERT_NO_CYCLES
|
||||
|
||||
// Set the local slot of the new value to our existing one. This way we will
|
||||
// reuse that same memory if needed.
|
||||
new_value->local_slot = spill_value->local_slot;
|
||||
|
||||
// Rename all future uses of the SSA value to the new value as loaded
|
||||
// from the local.
|
||||
// We can quickly do this by walking the use list. Because the list is
|
||||
// already sorted we know we are going to end up with a sorted list.
|
||||
auto walk_use = new_head_use;
|
||||
auto new_use_tail = walk_use;
|
||||
while (walk_use) {
|
||||
auto next_walk_use = walk_use->next;
|
||||
auto instr = walk_use->instr;
|
||||
|
||||
uint32_t signature = instr->opcode->signature;
|
||||
if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V) {
|
||||
if (instr->src1.value == spill_value) {
|
||||
instr->set_src1(new_value);
|
||||
}
|
||||
}
|
||||
if (GET_OPCODE_SIG_TYPE_SRC2(signature) == OPCODE_SIG_TYPE_V) {
|
||||
if (instr->src2.value == spill_value) {
|
||||
instr->set_src2(new_value);
|
||||
}
|
||||
}
|
||||
if (GET_OPCODE_SIG_TYPE_SRC3(signature) == OPCODE_SIG_TYPE_V) {
|
||||
if (instr->src3.value == spill_value) {
|
||||
instr->set_src3(new_value);
|
||||
}
|
||||
}
|
||||
|
||||
walk_use = next_walk_use;
|
||||
if (walk_use) {
|
||||
new_use_tail = walk_use;
|
||||
}
|
||||
}
|
||||
new_value->last_use = new_use_tail->instr;
|
||||
|
||||
// Update tracking.
|
||||
MarkRegAvailable(reg);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
RegisterAllocationPass::RegisterSetUsage*
|
||||
RegisterAllocationPass::RegisterSetForValue(const Value* value) {
|
||||
if (value->type <= INT64_TYPE) {
|
||||
return usage_sets_.int_set;
|
||||
} else if (value->type <= FLOAT64_TYPE) {
|
||||
return usage_sets_.float_set;
|
||||
} else {
|
||||
return usage_sets_.vec_set;
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
int CompareValueUse(const Value::Use* a, const Value::Use* b) {
|
||||
return a->instr->ordinal - b->instr->ordinal;
|
||||
}
|
||||
} // namespace
|
||||
void RegisterAllocationPass::SortUsageList(Value* value) {
|
||||
// Modified in-place linked list sort from:
|
||||
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.c
|
||||
if (!value->use_head) {
|
||||
return;
|
||||
}
|
||||
Value::Use* head = value->use_head;
|
||||
Value::Use* tail = nullptr;
|
||||
int insize = 1;
|
||||
while (true) {
|
||||
auto p = head;
|
||||
head = nullptr;
|
||||
tail = nullptr;
|
||||
// count number of merges we do in this pass
|
||||
int nmerges = 0;
|
||||
while (p) {
|
||||
// there exists a merge to be done
|
||||
nmerges++;
|
||||
// step 'insize' places along from p
|
||||
auto q = p;
|
||||
int psize = 0;
|
||||
for (int i = 0; i < insize; i++) {
|
||||
psize++;
|
||||
q = q->next;
|
||||
if (!q) break;
|
||||
}
|
||||
// if q hasn't fallen off end, we have two lists to merge
|
||||
int qsize = insize;
|
||||
// now we have two lists; merge them
|
||||
while (psize > 0 || (qsize > 0 && q)) {
|
||||
// decide whether next element of merge comes from p or q
|
||||
Value::Use* e = nullptr;
|
||||
if (psize == 0) {
|
||||
// p is empty; e must come from q
|
||||
e = q;
|
||||
q = q->next;
|
||||
qsize--;
|
||||
} else if (qsize == 0 || !q) {
|
||||
// q is empty; e must come from p
|
||||
e = p;
|
||||
p = p->next;
|
||||
psize--;
|
||||
} else if (CompareValueUse(p, q) <= 0) {
|
||||
// First element of p is lower (or same); e must come from p
|
||||
e = p;
|
||||
p = p->next;
|
||||
psize--;
|
||||
} else {
|
||||
// First element of q is lower; e must come from q
|
||||
e = q;
|
||||
q = q->next;
|
||||
qsize--;
|
||||
}
|
||||
// add the next element to the merged list
|
||||
if (tail) {
|
||||
tail->next = e;
|
||||
} else {
|
||||
head = e;
|
||||
}
|
||||
// Maintain reverse pointers in a doubly linked list.
|
||||
e->prev = tail;
|
||||
tail = e;
|
||||
}
|
||||
// now p has stepped 'insize' places along, and q has too
|
||||
p = q;
|
||||
}
|
||||
if (tail) {
|
||||
tail->next = nullptr;
|
||||
}
|
||||
// If we have done only one merge, we're finished
|
||||
if (nmerges <= 1) {
|
||||
// allow for nmerges==0, the empty list case
|
||||
break;
|
||||
}
|
||||
// Otherwise repeat, merging lists twice the size
|
||||
insize *= 2;
|
||||
}
|
||||
|
||||
value->use_head = head;
|
||||
value->last_use = tail->instr;
|
||||
}
|
||||
|
||||
} // namespace passes
|
||||
} // namespace compiler
|
||||
} // namespace cpu
|
||||
} // namespace xe
|
||||
Reference in New Issue
Block a user