Moving alloy/ into xenia/cpu/ to start simplifying things.
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src/xenia/cpu/frontend/ppc/ppc_scanner.h
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50
src/xenia/cpu/frontend/ppc/ppc_scanner.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_FRONTEND_PPC_PPC_SCANNER_H_
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#define XENIA_FRONTEND_PPC_PPC_SCANNER_H_
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#include <vector>
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#include "xenia/cpu/runtime/symbol_info.h"
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namespace xe {
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namespace cpu {
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namespace frontend {
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namespace ppc {
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class PPCFrontend;
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typedef struct BlockInfo_t {
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uint64_t start_address;
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uint64_t end_address;
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} BlockInfo;
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class PPCScanner {
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public:
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PPCScanner(PPCFrontend* frontend);
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~PPCScanner();
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int FindExtents(runtime::FunctionInfo* symbol_info);
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std::vector<BlockInfo> FindBlocks(runtime::FunctionInfo* symbol_info);
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private:
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bool IsRestGprLr(uint64_t address);
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private:
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PPCFrontend* frontend_;
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};
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} // namespace ppc
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} // namespace frontend
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_FRONTEND_PPC_PPC_SCANNER_H_
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