Moving alloy/ into xenia/cpu/ to start simplifying things.

This commit is contained in:
Ben Vanik
2015-03-24 07:46:18 -07:00
parent 59395318f3
commit 29912f44c0
519 changed files with 2246 additions and 2296 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_FRONTEND_PPC_PPC_TRANSLATOR_H_
#define XENIA_FRONTEND_PPC_PPC_TRANSLATOR_H_
#include <memory>
#include "xenia/cpu/backend/assembler.h"
#include "xenia/cpu/compiler/compiler.h"
#include "xenia/cpu/runtime/symbol_info.h"
#include "poly/string_buffer.h"
namespace xe {
namespace cpu {
namespace frontend {
namespace ppc {
class PPCFrontend;
class PPCHIRBuilder;
class PPCScanner;
class PPCTranslator {
public:
PPCTranslator(PPCFrontend* frontend);
~PPCTranslator();
int Translate(runtime::FunctionInfo* symbol_info, uint32_t debug_info_flags,
uint32_t trace_flags, runtime::Function** out_function);
private:
void DumpSource(runtime::FunctionInfo* symbol_info,
poly::StringBuffer* string_buffer);
private:
PPCFrontend* frontend_;
std::unique_ptr<PPCScanner> scanner_;
std::unique_ptr<PPCHIRBuilder> builder_;
std::unique_ptr<compiler::Compiler> compiler_;
std::unique_ptr<backend::Assembler> assembler_;
poly::StringBuffer string_buffer_;
};
} // namespace ppc
} // namespace frontend
} // namespace cpu
} // namespace xe
#endif // XENIA_FRONTEND_PPC_PPC_TRANSLATOR_H_