Moving alloy/ into xenia/cpu/ to start simplifying things.
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70
src/xenia/cpu/hir/instr.h
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70
src/xenia/cpu/hir/instr.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_HIR_INSTR_H_
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#define XENIA_HIR_INSTR_H_
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#include "xenia/cpu/hir/opcodes.h"
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#include "xenia/cpu/hir/value.h"
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namespace xe {
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namespace cpu {
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namespace runtime {
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class FunctionInfo;
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} // namespace runtime
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} // namespace cpu
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} // namespace xe
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namespace xe {
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namespace cpu {
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namespace hir {
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class Block;
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class Label;
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class Instr {
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public:
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Block* block;
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Instr* next;
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Instr* prev;
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const OpcodeInfo* opcode;
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uint16_t flags;
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uint32_t ordinal;
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typedef union {
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runtime::FunctionInfo* symbol_info;
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Label* label;
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Value* value;
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uint64_t offset;
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} Op;
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Value* dest;
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Op src1;
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Op src2;
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Op src3;
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Value::Use* src1_use;
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Value::Use* src2_use;
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Value::Use* src3_use;
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void set_src1(Value* value);
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void set_src2(Value* value);
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void set_src3(Value* value);
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void MoveBefore(Instr* other);
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void Replace(const OpcodeInfo* opcode, uint16_t flags);
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void Remove();
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};
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} // namespace hir
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_HIR_INSTR_H_
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