[D3D12] DXBC: Most of tfetch
This commit is contained in:
@@ -45,7 +45,7 @@ void D3D12Shader::SetTexturesAndSamplers(
|
||||
}
|
||||
sampler_bindings_.clear();
|
||||
sampler_bindings_.reserve(sampler_binding_count);
|
||||
for (uint32_t i = 0; i < texture_srv_count; ++i) {
|
||||
for (uint32_t i = 0; i < sampler_binding_count; ++i) {
|
||||
SamplerBinding sampler;
|
||||
const DxbcShaderTranslator::SamplerBinding& translator_sampler =
|
||||
sampler_bindings[i];
|
||||
|
||||
Reference in New Issue
Block a user