[D3D12] DXBC: Most of tfetch
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@@ -421,6 +421,7 @@ struct ParsedTextureFetchInstruction {
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bool use_computed_lod = true;
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bool use_register_lod = false;
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bool use_register_gradients = false;
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float lod_bias = 0.0f;
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float offset_x = 0.0f;
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float offset_y = 0.0f;
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float offset_z = 0.0f;
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