[D3D12] DXBC: Most of tfetch
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@@ -951,6 +951,7 @@ void ShaderTranslator::ParseTextureFetchInstruction(
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i.attributes.use_computed_lod = op.use_computed_lod();
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i.attributes.use_register_lod = op.use_register_lod();
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i.attributes.use_register_gradients = op.use_register_gradients();
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i.attributes.lod_bias = op.lod_bias();
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i.attributes.offset_x = op.offset_x();
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i.attributes.offset_y = op.offset_y();
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i.attributes.offset_z = op.offset_z();
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