[D3D12] DXBC: Most of tfetch
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@@ -432,6 +432,9 @@ void ParsedTextureFetchInstruction::Disassemble(StringBuffer* out) const {
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if (attributes.use_register_gradients) {
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out->Append(", UseRegisterGradients=true");
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}
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if (attributes.lod_bias != 0.0f) {
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out->AppendFormat(", LODBias=%g", attributes.lod_bias);
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}
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int component_count = GetTextureDimensionComponentCount(dimension);
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if (attributes.offset_x != 0.0f) {
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out->AppendFormat(", OffsetX=%g", attributes.offset_x);
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