[GPU] Synchronize GPU frontend with the D3D12 branch

This commit is contained in:
Triang3l
2018-10-22 23:28:52 +03:00
parent 1ae9b8263d
commit 2b03a9e095
11 changed files with 129 additions and 56 deletions

View File

@@ -421,6 +421,7 @@ struct ParsedTextureFetchInstruction {
bool use_computed_lod = true;
bool use_register_lod = false;
bool use_register_gradients = false;
float lod_bias = 0.0f;
float offset_x = 0.0f;
float offset_y = 0.0f;
float offset_z = 0.0f;