[GPU] Synchronize GPU frontend with the D3D12 branch

This commit is contained in:
Triang3l
2018-10-22 23:28:52 +03:00
parent 1ae9b8263d
commit 2b03a9e095
11 changed files with 129 additions and 56 deletions

View File

@@ -432,6 +432,9 @@ void ParsedTextureFetchInstruction::Disassemble(StringBuffer* out) const {
if (attributes.use_register_gradients) {
out->Append(", UseRegisterGradients=true");
}
if (attributes.lod_bias != 0.0f) {
out->AppendFormat(", LODBias=%g", attributes.lod_bias);
}
int component_count = GetTextureDimensionComponentCount(dimension);
if (attributes.offset_x != 0.0f) {
out->AppendFormat(", OffsetX=%g", attributes.offset_x);