[GPU] Synchronize GPU frontend with the D3D12 branch
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@@ -640,6 +640,10 @@ struct TextureFetchInstruction {
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SampleLocation sample_location() const {
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return static_cast<SampleLocation>(data_.sample_location);
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}
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float lod_bias() const {
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// http://web.archive.org/web/20090514012026/http://msdn.microsoft.com:80/en-us/library/bb313957.aspx
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return ((static_cast<int>(data_.lod_bias) << 25) >> 25) / 16.0f;
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}
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float offset_x() const {
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return ((static_cast<int>(data_.offset_x) << 27) >> 27) / 2.0f;
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}
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@@ -1009,17 +1013,17 @@ enum class AluScalarOpcode {
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// dest.xyzw = sqrt(src0.a);
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kSqrt = 40,
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// mulsc dest, src0.a, src0.b
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// mulsc dest, src0.a, src1.a
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kMulsc0 = 42,
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// mulsc dest, src0.a, src0.b
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// mulsc dest, src0.a, src1.a
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kMulsc1 = 43,
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// addsc dest, src0.a, src0.b
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// addsc dest, src0.a, src1.a
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kAddsc0 = 44,
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// addsc dest, src0.a, src0.b
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// addsc dest, src0.a, src1.a
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kAddsc1 = 45,
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// subsc dest, src0.a, src0.b
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// subsc dest, src0.a, src1.a
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kSubsc0 = 46,
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// subsc dest, src0.a, src0.b
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// subsc dest, src0.a, src1.a
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kSubsc1 = 47,
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// Scalar Sin
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