[D3D12] Fake per-edge tessellation with continuous
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121
src/xenia/gpu/d3d12/shaders/dxbc/discrete_triangle_hs.txt
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121
src/xenia/gpu/d3d12/shaders/dxbc/discrete_triangle_hs.txt
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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//
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// Buffer Definitions:
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//
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// cbuffer xe_system_cbuffer
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// {
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//
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// uint xe_flags; // Offset: 0 Size: 4 [unused]
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// uint xe_vertex_index_endian; // Offset: 4 Size: 4 [unused]
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// uint xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
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// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
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// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]
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// float xe_pixel_half_pixel_offset; // Offset: 28 Size: 4 [unused]
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// float3 xe_ndc_offset; // Offset: 32 Size: 12 [unused]
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// int xe_alpha_test; // Offset: 44 Size: 4 [unused]
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// float2 xe_point_size; // Offset: 48 Size: 8 [unused]
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// float2 xe_point_size_min_max; // Offset: 56 Size: 8 [unused]
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// float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8 [unused]
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// uint2 xe_sample_count_log2; // Offset: 72 Size: 8 [unused]
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// float2 xe_alpha_test_range; // Offset: 80 Size: 8 [unused]
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// uint xe_edram_pitch_tiles; // Offset: 88 Size: 4 [unused]
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// uint xe_edram_depth_base_dwords; // Offset: 92 Size: 4 [unused]
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// float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused]
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// uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused]
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// float2 xe_tessellation_factor_range;// Offset: 128 Size: 8
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// float2 xe_edram_depth_range; // Offset: 136 Size: 8 [unused]
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// float2 xe_edram_poly_offset_front; // Offset: 144 Size: 8 [unused]
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// float2 xe_edram_poly_offset_back; // Offset: 152 Size: 8 [unused]
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// uint xe_edram_resolution_scale_log2;// Offset: 160 Size: 4 [unused]
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// uint xe_edram_stencil_reference; // Offset: 164 Size: 4 [unused]
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// uint xe_edram_stencil_read_mask; // Offset: 168 Size: 4 [unused]
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// uint xe_edram_stencil_write_mask; // Offset: 172 Size: 4 [unused]
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// uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused]
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// uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused]
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// uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused]
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// uint4 xe_edram_rt_flags; // Offset: 224 Size: 16 [unused]
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// uint4 xe_edram_rt_pack_width_low; // Offset: 240 Size: 16 [unused]
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// uint4 xe_edram_rt_pack_offset_low; // Offset: 256 Size: 16 [unused]
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// uint4 xe_edram_rt_pack_width_high; // Offset: 272 Size: 16 [unused]
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// uint4 xe_edram_rt_pack_offset_high;// Offset: 288 Size: 16 [unused]
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// uint4 xe_edram_load_mask_rt01; // Offset: 304 Size: 16 [unused]
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// uint4 xe_edram_load_mask_rt23; // Offset: 320 Size: 16 [unused]
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// float4 xe_edram_load_scale_rt01; // Offset: 336 Size: 16 [unused]
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// float4 xe_edram_load_scale_rt23; // Offset: 352 Size: 16 [unused]
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// uint4 xe_edram_blend_rt01; // Offset: 368 Size: 16 [unused]
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// uint4 xe_edram_blend_rt23; // Offset: 384 Size: 16 [unused]
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// float4 xe_edram_blend_constant; // Offset: 400 Size: 16 [unused]
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// float4 xe_edram_store_min_rt01; // Offset: 416 Size: 16 [unused]
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// float4 xe_edram_store_min_rt23; // Offset: 432 Size: 16 [unused]
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// float4 xe_edram_store_max_rt01; // Offset: 448 Size: 16 [unused]
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// float4 xe_edram_store_max_rt23; // Offset: 464 Size: 16 [unused]
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// float4 xe_edram_store_scale_rt01; // Offset: 480 Size: 16 [unused]
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// float4 xe_edram_store_scale_rt23; // Offset: 496 Size: 16 [unused]
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//
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// }
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//
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//
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// Resource Bindings:
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//
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// Name Type Format Dim ID HLSL Bind Count
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// ------------------------------ ---------- ------- ----------- ------- -------------- ------
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// xe_system_cbuffer cbuffer NA NA CB0 cb0 1
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//
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//
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//
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// Patch Constant signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_TessFactor 0 x 0 TRIEDGE float x
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// SV_TessFactor 1 x 1 TRIEDGE float x
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// SV_TessFactor 2 x 2 TRIEDGE float x
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// SV_InsideTessFactor 0 x 3 TRIINT float x
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// no Input
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// no Output
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// Tessellation Domain # of control points
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// -------------------- --------------------
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// Triangle 3
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//
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// Tessellation Output Primitive Partitioning Type
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// ------------------------------ ------------------
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// Clockwise Triangles Integer
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//
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hs_5_1
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hs_decls
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dcl_input_control_point_count 3
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dcl_output_control_point_count 3
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dcl_tessellator_domain domain_tri
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dcl_tessellator_partitioning partitioning_integer
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dcl_tessellator_output_primitive output_triangle_cw
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dcl_globalFlags refactoringAllowed
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dcl_constantbuffer CB0[0:0][9], immediateIndexed, space=0
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hs_fork_phase
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dcl_hs_fork_phase_instance_count 3
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dcl_input vForkInstanceID
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dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor
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dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor
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dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor
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dcl_temps 1
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dcl_indexrange o0.x 3
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mov r0.x, vForkInstanceID.x
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mov o[r0.x + 0].x, CB0[0][8].y
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ret
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hs_fork_phase
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dcl_output_siv o3.x, finalTriInsideTessFactor
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mov o3.x, CB0[0][8].y
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ret
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// Approximately 5 instruction slots used
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