[D3D12] Fake per-edge tessellation with continuous

This commit is contained in:
Triang3l
2018-12-12 22:08:20 +03:00
parent 19d7e0ce3d
commit 2b646ff425
38 changed files with 3382 additions and 598 deletions

View File

@@ -0,0 +1,121 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer xe_system_cbuffer
// {
//
// uint xe_flags; // Offset: 0 Size: 4 [unused]
// uint xe_vertex_index_endian; // Offset: 4 Size: 4 [unused]
// uint xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]
// float xe_pixel_half_pixel_offset; // Offset: 28 Size: 4 [unused]
// float3 xe_ndc_offset; // Offset: 32 Size: 12 [unused]
// int xe_alpha_test; // Offset: 44 Size: 4 [unused]
// float2 xe_point_size; // Offset: 48 Size: 8 [unused]
// float2 xe_point_size_min_max; // Offset: 56 Size: 8 [unused]
// float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8 [unused]
// uint2 xe_sample_count_log2; // Offset: 72 Size: 8 [unused]
// float2 xe_alpha_test_range; // Offset: 80 Size: 8 [unused]
// uint xe_edram_pitch_tiles; // Offset: 88 Size: 4 [unused]
// uint xe_edram_depth_base_dwords; // Offset: 92 Size: 4 [unused]
// float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused]
// uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused]
// float2 xe_tessellation_factor_range;// Offset: 128 Size: 8
// float2 xe_edram_depth_range; // Offset: 136 Size: 8 [unused]
// float2 xe_edram_poly_offset_front; // Offset: 144 Size: 8 [unused]
// float2 xe_edram_poly_offset_back; // Offset: 152 Size: 8 [unused]
// uint xe_edram_resolution_scale_log2;// Offset: 160 Size: 4 [unused]
// uint xe_edram_stencil_reference; // Offset: 164 Size: 4 [unused]
// uint xe_edram_stencil_read_mask; // Offset: 168 Size: 4 [unused]
// uint xe_edram_stencil_write_mask; // Offset: 172 Size: 4 [unused]
// uint4 xe_edram_stencil_front; // Offset: 176 Size: 16 [unused]
// uint4 xe_edram_stencil_back; // Offset: 192 Size: 16 [unused]
// uint4 xe_edram_base_dwords; // Offset: 208 Size: 16 [unused]
// uint4 xe_edram_rt_flags; // Offset: 224 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_low; // Offset: 240 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_low; // Offset: 256 Size: 16 [unused]
// uint4 xe_edram_rt_pack_width_high; // Offset: 272 Size: 16 [unused]
// uint4 xe_edram_rt_pack_offset_high;// Offset: 288 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt01; // Offset: 304 Size: 16 [unused]
// uint4 xe_edram_load_mask_rt23; // Offset: 320 Size: 16 [unused]
// float4 xe_edram_load_scale_rt01; // Offset: 336 Size: 16 [unused]
// float4 xe_edram_load_scale_rt23; // Offset: 352 Size: 16 [unused]
// uint4 xe_edram_blend_rt01; // Offset: 368 Size: 16 [unused]
// uint4 xe_edram_blend_rt23; // Offset: 384 Size: 16 [unused]
// float4 xe_edram_blend_constant; // Offset: 400 Size: 16 [unused]
// float4 xe_edram_store_min_rt01; // Offset: 416 Size: 16 [unused]
// float4 xe_edram_store_min_rt23; // Offset: 432 Size: 16 [unused]
// float4 xe_edram_store_max_rt01; // Offset: 448 Size: 16 [unused]
// float4 xe_edram_store_max_rt23; // Offset: 464 Size: 16 [unused]
// float4 xe_edram_store_scale_rt01; // Offset: 480 Size: 16 [unused]
// float4 xe_edram_store_scale_rt23; // Offset: 496 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim ID HLSL Bind Count
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
// xe_system_cbuffer cbuffer NA NA CB0 cb0 1
//
//
//
// Patch Constant signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TessFactor 0 x 0 TRIEDGE float x
// SV_TessFactor 1 x 1 TRIEDGE float x
// SV_TessFactor 2 x 2 TRIEDGE float x
// SV_InsideTessFactor 0 x 3 TRIINT float x
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
// Tessellation Domain # of control points
// -------------------- --------------------
// Triangle 3
//
// Tessellation Output Primitive Partitioning Type
// ------------------------------ ------------------
// Clockwise Triangles Integer
//
hs_5_1
hs_decls
dcl_input_control_point_count 3
dcl_output_control_point_count 3
dcl_tessellator_domain domain_tri
dcl_tessellator_partitioning partitioning_integer
dcl_tessellator_output_primitive output_triangle_cw
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][9], immediateIndexed, space=0
hs_fork_phase
dcl_hs_fork_phase_instance_count 3
dcl_input vForkInstanceID
dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor
dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor
dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor
dcl_temps 1
dcl_indexrange o0.x 3
mov r0.x, vForkInstanceID.x
mov o[r0.x + 0].x, CB0[0][8].y
ret
hs_fork_phase
dcl_output_siv o3.x, finalTriInsideTessFactor
mov o3.x, CB0[0][8].y
ret
// Approximately 5 instruction slots used