[D3D12] Fake per-edge tessellation with continuous
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@@ -758,7 +758,7 @@ class BuildHlslCommand(Command):
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help_short='Generates Direct3D shader binaries and header files.',
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help_long='''
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Generates the .cso/.h binaries under src/xenia/*/d3d12/shaders/dxbc/.
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Run after modifying any .vs.hlsl/.ps.hlsl/.gs.hlsl/.cs.hlsl files.
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Run after modifying any .hs/vs/ds/gs/ps/cs.hlsl files.
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''',
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*args, **kwargs)
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@@ -781,9 +781,11 @@ class BuildHlslCommand(Command):
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src_files = [os.path.join(root, name)
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for root, dirs, files in os.walk('src')
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for name in files
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if (name.endswith('.vs.hlsl') or
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name.endswith('.ps.hlsl') or
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if (name.endswith('.hs.hlsl') or
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name.endswith('.vs.hlsl') or
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name.endswith('.ds.hlsl') or
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name.endswith('.gs.hlsl') or
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name.endswith('.ps.hlsl') or
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name.endswith('.cs.hlsl'))]
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# TODO(Triang3l): Handle any_errors.
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