SPIR-V: WIP shader compiler / optimizations / alpha test implementation
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41
src/xenia/gpu/spirv/compiler.h
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41
src/xenia/gpu/spirv/compiler.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_SPIRV_COMPILER_H_
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#define XENIA_GPU_SPIRV_COMPILER_H_
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#include "xenia/base/arena.h"
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#include "xenia/gpu/spirv/compiler_pass.h"
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#include "third_party/glslang-spirv/SpvBuilder.h"
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#include "third_party/spirv/GLSL.std.450.hpp11"
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namespace xe {
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namespace gpu {
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namespace spirv {
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// SPIR-V Compiler. Designed to optimize SPIR-V code before feeding it into the
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// drivers.
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class Compiler {
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public:
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Compiler();
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void AddPass(std::unique_ptr<CompilerPass> pass);
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void Reset();
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bool Compile(spv::Module* module);
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private:
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std::vector<std::unique_ptr<CompilerPass>> compiler_passes_;
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};
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} // namespace spirv
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_SPIRV_COMPILER_H_
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