[Kernel] Runtime Module Patching
Fixes source games TUs
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@@ -553,7 +553,19 @@ X_RESULT KernelState::ApplyTitleUpdate(const object_ref<UserModule> module) {
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content_manager()->OpenContent("UPDATE", title_update, disc_number);
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// Use the corresponding patch for the launch module
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std::filesystem::path patch_xexp = fmt::format("{0}.xexp", module->name());
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std::filesystem::path patch_xexp;
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std::string mount_path = "";
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file_system()->FindSymbolicLink("game:", mount_path);
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auto is_relative = std::filesystem::relative(module->path(), mount_path);
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if (is_relative.empty()) {
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return X_STATUS_UNSUCCESSFUL;
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}
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patch_xexp =
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is_relative.replace_extension(is_relative.extension().string() + "p");
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std::string resolved_path = "";
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file_system()->FindSymbolicLink("UPDATE:", resolved_path);
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