[Kernel] Runtime Module Patching
Fixes source games TUs
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@@ -118,6 +118,7 @@ dword_result_t xeXexLoadImage(
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// Not found; attempt to load as a user module.
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auto user_module = load_callback();
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if (user_module) {
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kernel_state()->ApplyTitleUpdate(user_module);
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kernel_state()->FinishLoadingUserModule(user_module);
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// Give up object ownership, this reference will be released by the last
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// XexUnloadImage call
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