More shuffling of XMA decoder code.
This commit is contained in:
@@ -7,8 +7,6 @@
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******************************************************************************
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*/
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#include "xenia/apu/audio_system.h"
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#include "xenia/apu/xma_context.h"
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#include "xenia/apu/xma_decoder.h"
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#include "xenia/base/logging.h"
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@@ -57,24 +55,21 @@ using namespace xe::cpu;
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XmaDecoder::XmaDecoder(Emulator* emulator)
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: emulator_(emulator)
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, memory_(emulator->memory())
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, processor_(emulator->processor())
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, worker_running_(false)
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, context_data_first_ptr_(0)
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, context_data_last_ptr_(0) {
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}
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XmaDecoder::~XmaDecoder() {
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}
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XmaDecoder::~XmaDecoder() {}
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void av_log_callback(void *avcl, int level, const char *fmt, va_list va) {
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StringBuffer buff;
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buff.AppendVarargs(fmt, va);
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xe::log_line('i', "libav: %s", buff.GetString());
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}
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X_STATUS XmaDecoder::Setup() {
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processor_ = emulator_->processor();
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// Setup libav logging callback
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av_log_set_callback(av_log_callback);
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@@ -84,18 +79,19 @@ X_STATUS XmaDecoder::Setup() {
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reinterpret_cast<MMIOReadCallback>(MMIOReadRegisterThunk),
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reinterpret_cast<MMIOWriteCallback>(MMIOWriteRegisterThunk));
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// Setup XMA contexts ptr.
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// Setup XMA context data.
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context_data_first_ptr_ = memory()->SystemHeapAlloc(
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sizeof(XMA_CONTEXT_DATA) * kContextCount, 256, kSystemHeapPhysical);
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context_data_last_ptr_ = context_data_first_ptr_ + (sizeof(XMA_CONTEXT_DATA) * kContextCount - 1);
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registers_.context_array_ptr = context_data_first_ptr_;
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// Add all contexts to the free list.
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for (int i = kContextCount - 1; i >= 0; --i) {
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uint32_t ptr = registers_.context_array_ptr + i * sizeof(XMA_CONTEXT_DATA);
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// Setup XMA contexts.
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for (int i = 0; i < kContextCount; ++i) {
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uint32_t guest_ptr = registers_.context_array_ptr + i * sizeof(XMA_CONTEXT_DATA);
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XmaContext& context = contexts_[i];
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context.set_guest_ptr(ptr);
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context.Initialize();
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if (context.Setup(i, memory(), guest_ptr)) {
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assert_always();
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}
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}
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registers_.next_context = 1;
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@@ -117,17 +113,7 @@ void XmaDecoder::WorkerThreadMain() {
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// Okay, let's loop through XMA contexts to find ones we need to decode!
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for (uint32_t n = 0; n < kContextCount; n++) {
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XmaContext& context = contexts_[n];
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if (context.in_use() && context.kicked()) {
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context.lock().lock();
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context.set_kicked(false);
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auto context_ptr = memory()->TranslateVirtual(context.guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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ProcessContext(context, data);
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data.Store(context_ptr);
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context.lock().unlock();
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}
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context.Work();
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}
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}
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}
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@@ -155,8 +141,8 @@ uint32_t XmaDecoder::AllocateContext() {
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for (uint32_t n = 0; n < kContextCount; n++) {
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XmaContext& context = contexts_[n];
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if (!context.in_use()) {
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context.set_in_use(true);
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if (!context.is_allocated()) {
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context.set_is_allocated(true);
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return context.guest_ptr();
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}
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}
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@@ -171,16 +157,7 @@ void XmaDecoder::ReleaseContext(uint32_t guest_ptr) {
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assert_true(context_id >= 0);
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XmaContext& context = contexts_[context_id];
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// Lock it in case the decoder thread is working on it now
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context.lock().lock();
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context.set_in_use(false);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr);
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std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); // Zero it.
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context.DiscardPacket();
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context.lock().unlock();
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context.Release();
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}
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bool XmaDecoder::BlockOnContext(uint32_t guest_ptr, bool poll) {
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@@ -190,193 +167,7 @@ bool XmaDecoder::BlockOnContext(uint32_t guest_ptr, bool poll) {
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assert_true(context_id >= 0);
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XmaContext& context = contexts_[context_id];
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if (!context.lock().try_lock()) {
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if (poll) {
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return false;
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}
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context.lock().lock();
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}
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context.lock().unlock();
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return true;
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}
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void XmaDecoder::ProcessContext(XmaContext& context, XMA_CONTEXT_DATA& data) {
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SCOPE_profile_cpu_f("apu");
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// What I see:
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// XMA outputs 2 bytes per sample
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// 512 samples per frame (128 per subframe)
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// Max output size is data.output_buffer_block_count * 256
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// This decoder is fed packets (max 4095 per buffer)
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// Packets contain "some" frames
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// 32bit header (big endian)
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// Frames are the smallest thing the SPUs can decode.
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// They usually can span packets (libav handles this)
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// Sample rates (data.sample_rate):
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// 0 - 24 kHz ?
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// 1 - 32 kHz
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// 2 - 44.1 kHz ?
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// 3 - 48 kHz ?
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// SPUs also support stereo decoding. (data.is_stereo)
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// Check the output buffer - we cannot decode anything else if it's
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// unavailable.
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if (!data.output_buffer_valid) {
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return;
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}
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// Translate this for future use.
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uint8_t* output_buffer = memory()->TranslatePhysical(data.output_buffer_ptr);
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// Output buffers are in raw PCM samples, 256 bytes per block.
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// Output buffer is a ring buffer. We need to write from the write offset
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// to the read offset.
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uint32_t output_capacity = data.output_buffer_block_count * 256;
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uint32_t output_read_offset = data.output_buffer_read_offset * 256;
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uint32_t output_write_offset = data.output_buffer_write_offset * 256;
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RingBuffer output_rb(output_buffer, output_capacity);
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output_rb.set_read_offset(output_read_offset);
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output_rb.set_write_offset(output_write_offset);
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size_t output_remaining_bytes = output_rb.write_count();
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// Decode until we can't write any more data.
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while (output_remaining_bytes > 0) {
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// This'll copy audio samples into the output buffer.
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// The samples need to be 2 bytes long!
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// Copies one frame at a time, so keep calling this until size == 0
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int read_bytes = 0;
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int decode_attempts_remaining = 3;
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uint8_t work_buffer[XMA_CONTEXT_DATA::kOutputMaxSizeBytes];
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while (decode_attempts_remaining) {
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read_bytes = context.DecodePacket(work_buffer, 0,
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output_remaining_bytes);
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if (read_bytes >= 0) {
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//assert_true((read_bytes % 256) == 0);
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auto written_bytes = output_rb.Write(work_buffer, read_bytes);
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assert_true(read_bytes == written_bytes);
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// Ok.
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break;
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} else {
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// Sometimes the decoder will fail on a packet. I think it's
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// looking for cross-packet frames and failing. If you run it again
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// on the same packet it'll work though.
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--decode_attempts_remaining;
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}
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}
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if (!decode_attempts_remaining) {
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XELOGAPU("XmaDecoder: libav failed to decode packet (returned %.8X)", -read_bytes);
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// Failed out.
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if (data.input_buffer_0_valid || data.input_buffer_1_valid) {
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// There's new data available - maybe we'll be ok if we decode it?
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read_bytes = 0;
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context.DiscardPacket();
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} else {
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// No data and hosed - bail.
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break;
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}
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}
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data.output_buffer_write_offset = output_rb.write_offset() / 256;
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output_remaining_bytes -= read_bytes;
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// If we need more data and the input buffers have it, grab it.
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if (read_bytes) {
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// Haven't finished with current packet.
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continue;
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} else if (data.input_buffer_0_valid || data.input_buffer_1_valid) {
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// Done with previous packet, so grab a new one.
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int ret = PreparePacket(context, data);
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if (ret <= 0) {
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// No more data (but may have prepared a packet)
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data.input_buffer_0_valid = 0;
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data.input_buffer_1_valid = 0;
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}
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} else {
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// Decoder is out of data and there's no more to give.
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break;
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}
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}
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// The game will kick us again with a new output buffer later.
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data.output_buffer_valid = 0;
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}
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int XmaDecoder::PreparePacket(XmaContext &context, XMA_CONTEXT_DATA &data) {
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// Translate pointers for future use.
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uint8_t* in0 = data.input_buffer_0_valid
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? memory()->TranslatePhysical(data.input_buffer_0_ptr)
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: nullptr;
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uint8_t* in1 = data.input_buffer_1_valid
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? memory()->TranslatePhysical(data.input_buffer_1_ptr)
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: nullptr;
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int sample_rate = 0;
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if (data.sample_rate == 0) {
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sample_rate = 24000;
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} else if (data.sample_rate == 1) {
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sample_rate = 32000;
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} else if (data.sample_rate == 2) {
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sample_rate = 44100;
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} else if (data.sample_rate == 3) {
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sample_rate = 48000;
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}
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int channels = data.is_stereo ? 2 : 1;
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// See if we've finished with the input.
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// Block count is in packets, so expand by packet size.
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uint32_t input_size_0_bytes = (data.input_buffer_0_packet_count) * 2048;
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uint32_t input_size_1_bytes = (data.input_buffer_1_packet_count) * 2048;
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// Total input size
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uint32_t input_size_bytes = input_size_0_bytes + input_size_1_bytes;
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// Input read offset is in bits. Typically starts at 32 (4 bytes).
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// "Sequence" offset - used internally for WMA Pro decoder.
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// Just the read offset.
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uint32_t seq_offset_bytes = (data.input_buffer_read_offset & ~0x7FF) / 8;
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uint32_t input_remaining_bytes = input_size_bytes - seq_offset_bytes;
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if (seq_offset_bytes < input_size_bytes) {
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// Setup input offset and input buffer.
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uint32_t input_offset_bytes = seq_offset_bytes;
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auto input_buffer = in0;
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if (seq_offset_bytes >= input_size_0_bytes) {
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// Size overlap, select input buffer 1.
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// TODO: This needs testing.
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input_offset_bytes -= input_size_0_bytes;
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input_buffer = in1;
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}
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// Still have data to read.
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auto packet = input_buffer + input_offset_bytes;
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assert_true(input_offset_bytes % 2048 == 0);
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context.PreparePacket(packet, seq_offset_bytes,
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XMA_CONTEXT_DATA::kBytesPerPacket,
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sample_rate, channels);
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data.input_buffer_read_offset += XMA_CONTEXT_DATA::kBytesPerPacket * 8;
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input_remaining_bytes -= XMA_CONTEXT_DATA::kBytesPerPacket;
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if (input_remaining_bytes <= 0) {
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// Used the last of the data but prepared a packet
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return 0;
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}
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} else {
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// No more data available and no packet prepared.
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return -1;
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}
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return input_remaining_bytes;
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return context.Block(poll);
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}
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// free60 may be useful here, however it looks like it's using a different
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@@ -431,24 +222,7 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint64_t value) {
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if (value & 1) {
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uint32_t context_id = base_context_id + i;
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XmaContext& context = contexts_[context_id];
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context.lock().lock();
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auto context_ptr = memory()->TranslateVirtual(context.guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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XELOGAPU("XmaDecoder: kicking context %d (%d/%d bytes)", context_id,
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(data.input_buffer_read_offset & ~0x7FF) / 8,
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(data.input_buffer_0_packet_count + data.input_buffer_1_packet_count)
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* XMA_CONTEXT_DATA::kBytesPerPacket);
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// Reset valid flags so our audio decoder knows to process this one.
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data.input_buffer_0_valid = data.input_buffer_0_ptr != 0;
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data.input_buffer_1_valid = data.input_buffer_1_ptr != 0;
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data.Store(context_ptr);
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context.set_kicked(true);
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context.lock().unlock();
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context.Enable();
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}
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}
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@@ -462,7 +236,8 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint64_t value) {
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for (int i = 0; value && i < 32; ++i, value >>= 1) {
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if (value & 1) {
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uint32_t context_id = base_context_id + i;
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XELOGAPU("XmaDecoder: set context lock %d", context_id);
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XmaContext& context = contexts_[context_id];
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context.Disable();
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}
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}
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@@ -476,22 +251,7 @@ void XmaDecoder::WriteRegister(uint32_t addr, uint64_t value) {
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if (value & 1) {
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uint32_t context_id = base_context_id + i;
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XmaContext& context = contexts_[context_id];
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XELOGAPU("XmaDecoder: reset context %d", context_id);
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context.lock().lock();
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auto context_ptr = memory()->TranslateVirtual(context.guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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context.DiscardPacket();
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data.input_buffer_0_valid = 0;
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data.input_buffer_1_valid = 0;
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data.output_buffer_valid = 0;
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data.output_buffer_read_offset = 0;
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data.output_buffer_write_offset = 0;
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data.Store(context_ptr);
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context.lock().unlock();
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context.Clear();
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}
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}
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} else {
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